EA and Respawn held an extended gameplay demo for Star Wars Jedi Fallen Order Wednesday at the Xbox E3 stage. A producer on the game was there to share a 45 min gameplay demo and discussion on the game, where we learned new details.
The demo starts about 10 mins before the 15-min demo shown off on the EA Play livestream, and explains more about how the game’s main protagonist, Cal, finds himself in the land of Kasshyk. He starts off in a forest-like area and we get to see more interactions with the different characters, an epic sequence where Cal takes control of (and then crashes) an AT-AT, and see a brief glimpse of force freeze powers and how skill trees will work in the game. For a detailed write-up on the demo, visit Eurogamer’s story.
In addition to the demo, a short Q&A session was held by the producer after the gameplay session.
Some other details shared with us by the producer follow:
First off, the E3 demo starts approximately 3 hours into the game.
He elaborates that this demo shows off a side mission, not core to the main story of the game, because the team didn’t want to spoil the story so far before release. Because the game is still in alpha development stage, he stated that there is still a lot of work left to do before the game releases.
On the story, he explains that the team crafted the story hand in hand with LucasFilm, and the story will be part of the main canon.
He also said there will be no “BioWare-style” story progression, meaning your actions won’t change the story too much. Therefore, there will not be any “dark side vs light side” choices to affect the story, and no cliffhanger ending.
On the main character, Cal, his story goes like this:
He has just survived the purge of order 66, and goes through what it means to trust again throughout the game.
He is a padawan in training with lots of learning to do, and throughout the game, he learns on the job. The producer explains that Cal takes on a hero’s journey to become a Jedi knight, restore Jedi order
As for the actor who plays Cal, the team wanted someone who was like a young Clint Eastwood. Cameron (the actor) ended up in the “other” folder in their auditions folder, but the lead writer went through and picked him back up from the pile.
As for the gameplay difficulty seen in the demo, the lead producer, Blair, played on 200th plus his playthrough, and the settings were tuned to show off gameplay. However, besides the tweaks, the host told us that the game was set to about normal difficulty.
The control scheme is designed so that the player decides how they want to play. The game is designed so that as the player levels up, you as a player level up at same time by getting better with the game.
On the subject of how long the game will be, the producer told us that the game takes on a metroidvania style design, where if you want to 100% the game, you will need to retraverse previously visited areas.
You will also have many upgrades throughout the game. For example, You can upgrade your Droid, BD1, with a new capacitor to short circuit construction panlea, and throughout the game, you will unlock new abilities to interact with the world.
As another example. Abilities like force push can knock over obstacles to unlock previously unreachable areas.
The game will have at least 7 planets.
Lastly, as for what the demo is running on, we were told the gameplay demo is being played on a development PC with an Xbox controller plugged in.
The team is still exploring PC features like raytracing and optimizing, but he said it should support 4K on Xbox One X.
That’s all the details we have for now.
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