Big Nintendo Announcement Coming Soon [Rumor]

Nintendo has had a big year so far. They launched the Nintendo Switch, the first home gaming system you can play anywhere. In a surprise announcement, they announced the New 2DS XL, coming alongside two new 3DS games. They wowed us at E3 with a big shocker: Metroid Prime 4, as well as showed other new games coming to the platform such as Kirby, Yoshi, Mario + Rabbids: Kingdom Battle, and Super Mario Odyssey. And most recently, they continued their coverage with more at Gamescom 2017. However, if you thought Nintendo was done this year, they’re not.

We all know Nintendo produces news throughout the year, with some of its biggest announcements at E3. But Nintendo likes to surprise us when we least expect it. Though this year’s E3 was great, there was something still amiss.

As Reggie Fils-Aime said in several interviews, Nintendo will bring all of its major franchises to each platform. So what haven’t we seen on Switch yet? We have not yet seen Animal Crossing, F-Zero, Donkey Kong, Star Fox (though we are getting Star Fox 2 on the SNES Classic), Earthbound, and of course, Super Smash Bros. Additionally, we still have not seen Retro Studios’ new IP or anything from Next Level Games. So what’s coming next?

According to SupermetalDave64, a prominent Nintendo YouTuber with industry contacts, Nintendo is preparing a large announcement very soon.

He says the first announcement will not be from Nintendo, but it may be related. The second, he says, will be from Nintendo, and may come in the form of a mid-September Nintendo Direct.

Since the first announcement won’t be from Nintendo, we can only speculate it will be a big third party announcement for the Switch. Currently, it could be anyone’s guess, but if I were to bet on it, it would be a AAA third party game from 2K, Ubisoft, or Activision. Rumors have been pegging Assassin’s Creed, Call of Duty WWII, and LA Noire for Switch, so we will find out.

PlayStation has a big press conference on September 19, so it may also be something announced here:

https://gematsu.com/2017/08/2017-playstation-press-conference-japan-set-september-19

As for Nintendo’s own announcement, it is also unknown at this point. However, it is slated to be coming soon after. Nintendo is holding a special panel on September 1 at PAX West to possibly talk about something that will be revealed just before it. It could potentially be about an already announced game such as Super Mario Odyssey or Metroid: Samus Returns. Or it could be about something brand new.

If we were to put any immediate bets on what would be unveiled next month, it would be Super Smash Bros. for Nintendo Switch, or Retro Studios’ new IP. Or maybe even Metroid Prime 4? Virtual Console is also a good bet, with GameCube titles recently appearing on Nintendo’s websites.

What else could it be?

Additional speculation suggests Nintendo could be revealing a new console. Not only has SuperMetalDave hinted at this before, but our own independent developer source from previous interviews has stated that there were three parts to the NX: one portable, one docked, and… something else. And one has not been shown off yet.

We will see soon.

SuperMetalDave64, the rumor’s perpetuator, has been hinting at this for weeks, saying there are two parts to this, and plans to hold a livestream to discuss after each announcement. He also hints that Nintendo will hold a Direct or a special event in mid-September for the final announcement.

SuperMetalDave has gotten things correct before, such as two new Metroid games being announced at E3 2017. So there is reason to put faith into his presumptions.

He’s put together a rather interesting teaser trailer hinting at what is in store.

Stay tuned to Gamer Splash for the latest on this topic.

-Noah Sanchez, Gamer Splash

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Inti Creates Anime Expo 2017 Panel Footage [Exclusive]

Anime Expo 2017 hosted a variety of great content, including a strong gaming presence, as well. Inti Creates hosted a panel titled “Publishing Japanese Games for a Worldwide Audience on Nintendo Switch” and we were in attendance to bring you exclusive footage from the panel on YouTube!

The developers went through their history as a company and explained how they came to develop games for worldwide release and get into the the American indie scene.

In a surprise no one was expecting, they also unveiled both Shovel Knight and Shantae as playable DLC characters for Blaster Master Zero and invited the original franchise devs to play the DLC live for the first time!

Additionally, they held a Q&A session where some interesting details were shared.

Check out the full panel (with exclusive footage of their Inti Creates history video) below:

Check out Blaster Master Zero Shovel Knight DLC gameplay with Nick Wozniak, the Pixelmancer from Yacht Club Games!

Check out Blaster Master Zero Shantae DLC debut live gameplay with Matt Bozon, the creator of Shantae, from WayForward!

-Noah Sanchez, Gamer Splash

Breath of the Wild Frame-Rate Issues Are Not Power-Related, Originally Ran at 60fps on Switch

According to independent Nintendo developer Bplus games, the frame-rate issues in Breath of the Wild are not related to the game’s resolution or system power, as previously thought. Instead, the developer says the issues are due to programming bugs.

The current notion is that the frame-rate drops in the Switch version of Breath of the Wild are power-related, because the game tends to perform better in portable mode. It is thought that because the game runs at 720p in portable mode, that is why it performs better than in TV mode, which is reported to run at 900p.

However, according to the developer, this not the case. Instead, he asserts that the Switch does have enough power to run the game well in both modes, even at a higher resolution. He says the frame-rate drop problem is due to poor optimization of the programming for the game in TV mode:

Most of the frame-rate issues in Zelda are just programming failures. If Nintendo sets the right people to it they can totally fix them.

Some dev friends and I have the same feeling about that. Because sometimes it is just a specific zoom ratio that makes the frame-rate drop. Just zoom in a bit closer or further away and it runs super smooth.

The problem is that the game wants to show both near and far LOD (Level of Detail) objects. This is a frame-rate killer if two objects are in each other. To show that, it would need around 10 times the power.

And if you see Kakariko Village, the framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn’t make sense. So something else is going wrong there.

I mention that in my experience, the frame-rate issues usually only happen when there is a lot of grass near Link. I believe this is because of all of the detail and animations there are to render for each piece of grass on screen at once.

But he explains:

Yes, but if you zoom in just an inch or two, it has to show even more details of grass, yet it runs super smoothly again. Same thing when you zoom out just a bit. So on that one zoom ratio, it needs to render too much. It is an LOD problem that is known by the devs that need to handle that.

So indeed, it is not even an issue directly with the grass itself, but instead an issue of how much detail is rendered at certain zoom ratios.

I mention that the portable mode does change more things besides resolution, as noted by Digital Foundry, so this means more things change in TV mode too.

He agrees, but says there are even more changes beyond those.

A lot of things change between docked mode for Switch, besides the resolution.

The distance for LOD’s are changed, the types of texture filters, the distance of texture filters, levels of tri-linear mappings, etc.

All depending on graphics. But for example, the zoom ratio of the LODs are changed, which is a coding part. That also would bold the issue with the zoom level frame-rate issues.

So yes, it is a programming issue in TV mode that doesn’t relate to power.

I’m sure Nintendo has the right people to know the issue and to solve it, so we’ll see if they issue another patch soon.

So indeed, the frame-rate issues in Breath of the Wild are a programming issue that can be easily solved by Nintendo, if it is simply the case of having the LOD set to the wrong values at certain zoom ratios.

If so, it should be reassuring to people who thought the Switch wasn’t strong enough to run Zelda in TV mode at a higher resolution – it’s simply a programming issue, not a raw GPU power issue. If the issue is indeed this simple, it would seem easy to fix, so let’s hope Nintendo issues an update soon!

One more interesting tidbit:

If you take a closer look, you can see a lot of things changing. BUT they could have done more!

From what Nintendo devs told me, the whole game originally ran at 60 frames on Switch. But they did not want it to have too many hiccups. So they focused it down to 30 frames.

There is enough of power there to run the game well. Just some programming issues.

I understand an open world at that size, it is unbelievable how smooth it all runs when you think of what it does load all the time and that it all works in real time.

-Noah Sanchez, Gamer Splash

30 Switch Specs Before the Reveal – Dev Interview Part 6

Hey all!

Before the Switch Presentation tomorrow, we have one final interview from our developer source in our developer interview series!

For those wondering about the authenticity of our source, in short, our source is an longtime independent developer who has released games on Nintendo systems since WiiWare, who is currently developing/porting smaller-scale games for release on Switch. As such, they have a devkit, and know many details on Nintendo’s hardware, development knowledge, and some info not known to the public, even after a system’s reveal. For a longer introduction on our source, read part 1 of the series.

Disclaimer:

Even if true at one point, information, decisions, and announcements at fast-moving companies like Nintendo may change at a moment’s notice, and sometimes a third party developer may have outdated information, as that info may change last-minute or not be announced immediately.

With that said, credibility is very important to us. For those doubting our source’s authenticity, you only have one day to find out, but we trust our source and put our credibility on the line with it.

On To The Details!

This interview goes over what we can expect from the Switch presentation, some interesting features and technical talk about Switch, clears up misconceptions, as well as what to look forward to in Nintendo’s future.

30 Key Points From Our Discussion:

-When docked, the Switch dock has an opening for the top of the screen. Why? The Switch may use the top of the screen to display notifications and the time while in docked mode.

-Switch may eventually support Wii Remotes and Wii Remote accessories, such as nunchuks, Classic Controllers, arcade sticks, etc. (currently supported in devkits only)

-Switch VC will include Wii and 3DS games, besides GameCube games. This will allow the Switch to finally fulfill Nintendo’s vision of being one system you can play all legacy Nintendo games on.

-With Wii U games halting development 2 years ago, all projects have moved over to Switch, so Switch will have a massive library of content from Nintendo. The dev assumes Nintendo has nearly 40 projects in the works to come out over the next few years. Thus, they believe Nintendo could do fine during Year 1 even without third party support. Third party support will be there, though.

-Third party support will be more console exclusives like the Wii had, rather than ports/cross-platform titles, though these will be there as well.

-Expects Watch Dogs as launch title, interested in if Ubisoft can make Mario/Rabbids work well, but interested in seeing it.

-Joy-Cons can be used as Wii Remotes. Dev refers to them as the “Wii Remote 3.0” with 2.0 being the Wii Remote Plus.

-Switch tablet may have sensor bar built-in like Wii U GamePad did, for Wii Remotes/Joy-Cons.

-Multiple Joy-Cons can be used at a time for multiplayer (4-5 players with additional Joy-Cons). “So Switch can sell itself to more people at same time while 3DS was focused on 1 player – especially showing off the 3D capabilities.”

-Switch will have local Download Play like 3DS did.

-To get around the SD card storage limitation, Nintendo could produce a SSD cartridge that would fit in the Game Card slot. Though this is unlikely, because Nintendo would likely intend you to use it for Game Cards only.

-Cartridges are much better than discs because of faster data access, allowing games to be played faster without being installed, and running at a faster rate than standard HDDs. Additionally, devs have a choice to use a larger writable portion on a disk if they need it. Dev’s comment:

Just yesterday, I again was just proud of Wii U being the only one system left where you can just insert the disc and start to play the game, when you are forced to download and install things on all other platforms and PC.

True. I think cartridges are so revolutionary. Discs are the past now. Cartridges read faster than discs too, so you have faster data times and no need to install, right?

AND you could directly write on a card… or even install a patch directly on a card… IF Nintendo would want to go that path… things that are not possible with discs.

Yeah, that’s true. Concerning Nintendo’s history, they probably will not allow direct writing on the cartridges to save costs. So it may be read-only, with a small chip for save data.

On Nintendo DS and 3DS, the developer always had the choice of which card they want to use. Also which amount of readable and writable memory they want to have! You know, games like Animal Crossing love to save tons of info… all the letters and all the image designs and sentences and places and every list ^^

I thought they were all read only, with just the save data chip.

Yeah, it’s always the big part that is not writable and a small part (but as much as necessary) which is writable.

-Switch accessories will offer endless possibilities to developers and players. One accessory is a camera.

-Dev doesn’t think 4-player splitscreen would work well on Switch portable mode, regardless of Nintendo’s patent.

-Dev doesn’t think VR is possible for the Switch tablet, as it would be too heavy for the head and the screen resolution is too low (at 720p or even 1080p). Hopeful that Nintendo comes up with a solution though, and doesn’t doubt that other devs are trying it regardless.

-Switch games can run at full graphical fidelity in portable mode – it is up to the developer. Running at full power will decrease battery life, though, so that is why developers should make optimizations for portable mode. But Nintendo gives developers the option to use the full power of the Switch in either mode.

-Latest Switch dev documentation is still in Japanese. Coding is in English, but support documents, and code comments are all written in Japanese. By the time the English version releases, it is 3 months old, so he must work with the Japanese version for the most up to date code. Wii and 3DS were same way before they released originally. But Nintendo’s developer support staff are very helpful.

-In the dev’s opinion, it is okay to make graphical compromises for portable mode to increase battery life, such as resolution, Level of Detail, draw distance, even framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.

-Regarding the Unreal Engine 4 Switch settings leak, it is real. The settings for portable mode will save an hour of battery life in most cases.

-Developer states that you cannot compare Switch spec numbers like MHz to other devices, even other Tegra chips, because it is like comparing apples to oranges. The Switch chips are brand new technology, thus have new features and efficiency not seen in current gen game consoles, giving it an edge in that regard. Thus, a Nintendo console with lower specs will perform better than its specs indicate (like Apple’s iPhone compared to Android). In developing its consoles, Nintendo always starts with base chips from other companies (CPU, GPU), but then heavily modifies and customizes them for its console’s purposes. This is what Nvidia’s CEO meant when he said the console is “very Nintendo.” It is more about the features the chips have than the clock speeds, and Nintendo packs much more features in their chips that even gaming PC’s do not have. The developer’s Switch devkit is capable of processing some data and effects many times faster than his own PC and GPU can, because it is made for that kind of efficient processing. He compares the situation to how a 3DS has low specs, but offers performance far above what can be expected from just the numbers themselves, thanks to special features and optimizations the chips have. For example, 3DS is capable of compressing textures and memory many times faster than his own development PC. If devs know how to properly utilize the hardware, they can do amazing things with it. In this regard, it can be as powerful as or more powerful than an Xbox One with proper optimization – But even if not, devs have many ways to work around any raw power limitations.

-Regarding game ports, however, dev acknowledges that unlike other developers’ statements, Switch is not that easy to port to. But not because of power. This is because Nintendo Switch is a totally new kind of hardware with a lot of new features, and the Switch (home to portable) part takes a lot of dev time and research to get working properly. Developer’s comment:

It is like the motion controls for Wii… Nintendo wanted them used in the games… but this task was too heavy for most devs. It’s the same for Switch – but even more so. So while it’s not an issue to get PS4 Pro games on a Switch, even the major companies need to take some money to develop it for Switch because it is a unique thing with unique features and services.

Developers most times just lie for marketing purposes… They think they need to say specific things that people want to hear from them… so they get some likes. Nintendo Switch is, as I said not that easy… It’s an awesome system but development is not so easy. It is horrible even with Unreal or Unity to make a REALTIME CHANGE of quality settings, resolution and even more… That’s a huge part everyone needs to implement… All textures resampling and so much more… You can’t imagine how much work it is to get these changes to run in realtime. And I’m SURE there will be LOTS of problems… like trees that are there in console mode, then disappear in mobile mode because they are far away – but never returned when switching back to console mode. Because the system thinks why should more things be loaded to memory when switching back. Nintendo gave devs the option to hold the dock’s graphic power while in mobile mode to make it easier for devs or if some problems occur with the switching… BUT THIS EATS THE BATTERY sooo quickly… I guess 3rd party Switch games will eat much more battery and be more buggy during the first year.

-Some games will be designed only for mobile mode. As in a game that requires touching with multiple fingers or precise drawing would only be possible in portable mode, so it will only be able to be played in portable mode. Likewise, if a dev’s game requires the whole power of the Switch, they can make the game home console only. Don’t expect these types of games for launch though, since Nintendo is focusing on games that can be played in both scenarios.

-Switch devs can choose to render in 4K or use 4K assets. Doesn’t know if this means you can play in 4K, though. This was an option for developers on Wii U, as well, but Nintendo just didn’t make the output option available in the system menu for consumers. Doesn’t know if Switch will allow the 4K setting for consumers, but the setting is there for developers.

-HDR effect in games is attainable without HDR on TV’s, and has been for years. Uses this tech.

-Switch owners can play Virtual Console games for free as part of a subscription to Nintendo Network (not sure if free or paid). Nintendo is in discussions about letting players get VC games or ports for free or a discounted price, if they already own them.

-Virtual Console will offer simultaneous multiplayer for the first time on a portable Nintendo console.

-Switch dock doesn’t add additional power, just allows Switch to run at full power in TV mode. But Switch may be able to be upgraded later with more powerful docks (the supplemental computing device), and that way could eventually even beat Xbox Scorpio. Dev also said it’s a possibility that we can get more powerful tablets later too, as with the New 3DS. Games would likely be cross-compatible, but it gives players more options.

-Switch feels smaller and better than a Wii U GamePad, but is bigger than a 3DS XL.

I guess press people will be surprised by how small Nintendo Switch feels. While it IS bigger than the 3DS XL, it just feels very portable and small… feels lot smaller than a GamePad but with same screen size…. It just feels new ^^ something new to experience. And it has that ‘I AM A TRANSFORMER ROBOT’ feel because you know that you can detach Joy-Cons and so on XD

-Dev hopes the Switch will not have region lock, but does not know for sure. Dev kits are not region locked. 3DS was region-locked last minute, because of pressure from Ubisoft and EA. The reason is because by region locking, they could sell games for higher prices in Europe, whereas otherwise people would import games for cheaper than buying the regional version new. Only reason Xbox One and PS4 didn’t region lock is because the console manufacturers forced it. Nintendo is in a better position to follow suit now.

-The Switch system shown on Jimmy Fallon may have been a press kit (same as the Wii U or 3DS units you see at expos), rather than a final regional version. So this may be why the CE logo was on it, but it may not appear on the final product, meaning the logo is not yet a confirmation that Switch is region-free, until we see an actual retail/consumer unit.

-Internally at Nintendo, Switch is referred to as the “4DS” because it is the 3DS successor. Though this contradicts Nintendo’s outward marketing, the company sees it this way internally. It is more of an evolution of 3DS than Wii U, as 3DS was more successful and had more third party support. Dev’s comment:

Switch… you need to start to think about it as a handheld, a successor to 3DS… Everyone will buy the 3DS successor, because 3DS is the greatest handheld of all time… And there are sooo many devs for it ^^

And once you feel how great that is as a handheld… you can start to add the thought of console games in your head… and see what it adds ^^

I guess the moment when you realize what Switch really is… is when you play the game on TV, and then take it in your hands and move outside of the apartment… THEN it starts to click in your head and you start to feel what Switch really means ^^ Guess that is what the press will experience at the event too

So the Switch is the 3DS replacement? Interesting. The way they’re marketing it, they want it to replace Wii U though, since 3DS is still selling strongly. But regardless, we probably won’t see other new hardware this year. At least not before Switch launches. I think E3 at earliest.

Hm… that’s one problem I saw from the beginning (years ago) – That people see NX (Switch) as Wii U/Console replacement. It’s why I always try to tell people that it is a handheld device… but let’s just wait until if/when they show us something like a Switch Mini and a Switch Pro version.

-Switch is only the beginning of the NX platform. There will be more hardware to come, such as a “Switch Mini” and “Switch Pro”. Presumably, Switch Mini will be a portable-only Switch (possibly the oval shaped one we saw before.) The Switch Mini may be more akin to how the 2DS is compared to the 3DS, with the Joy-Cons integrated into the tablet. The Switch Pro would be a more powerful 4K home-only Switch. Switch XL is also possible, and would be like 3DS XL to 3DS. The larger screen size would allow for more players on one splitscreen, as seen in Nintendo’s recent patent. The new hardware will likely not be revealed until E3 2017 or 2018, however, but will all likely be released by the end of 2018. New hardware may have a different name than Switch, but will all have the same platform.

-The NX developer platform also allows for more options besides “Portable” and “Console”. We speculate that this means there are other settings specified for the other NX hardware not revealed yet. This could also mean the new hardware having different form factors or levels of power.

-Switch is a rebirth for Nintendo in some ways, but in other ways, keeps some of Nintendo’s technology they’ve developed over the past 15 years (since GameCube).

Dev’s comment:

So Switch is like a rebirth for Nintendo. So that could be 2 versions for Switch, besides the tablet we know.

I heard that ‘rebirth’ thing from another guy too. And maybe Nintendo wants to market it that way… but from what I see with all the services, they don’t kill their past. Now is just the time for the technology to move to the next step… as they always do. And in Switch there is technology that Nintendo developed and advanced within the last 15 years or more… so I don’t see it as a restart/rebirth/reset – just evolutionary. And just look: THIS IS THE END OF THE DISC ERA.

And Nintendo, with portables… made and was loyal/true to it from the beginning ^^

(GameBoy… Nintendo DS… Switch)

Final words from our source follow:

What can we look forward to with the Switch Presentation? Will we be surprised by any of the features?

I just heard that Nintendo will not show everything. Some features and services might be announced at E3 then… so devs still aren’t allowed to show everything ^^

What are you most excited for?

I’m excited for all the games of course! And how many and which features they will show this time… so I know what to talk about myself as a developer. I see a huge number of 3rd party games – exclusive titles for 2018, tons of games. So maybe we will see some of those.

I’m hoping to see some good games! I’m very interested in the 3D Mario one in particular. And it looks like Zelda will launch in March for sure.

That together with other big titles would be the reason why Nintendo moved the release from Xmas to March’17 … I for one see Switch as a HUGE SUCCESS. Not sure about the masses, the global audience… but for gamers it will be a GREAT new piece of fun!

So let’s see what Nintendo wants to show us on Thursday/Friday ^^

I’m excited!!

Me too 😃

So there you have it, folks!

Will our source’s interviews be proven correct at the Switch Presentation? We hope so! In the meantime, we’re just gearing up for the surprises now.

Till next time!

Miyamoto Confirms Star Fox and Pikmin Will Continue

Hey all!

Despite confirming that we will see a new Mario and Animal Crossing game on Switch, after Star Fox Zero not being widely well-received, the future of Star Fox has been up in the air. But reassuringly, Miyamoto has reaffirmed his interest in reviving Star Fox and Pikmin in the future.

This past week, Mario and Star Fox creator Shigeru Miyamoto sat down to do a long-form interview with tech mogul Katie Linendoll at Apple’s SoHo store in New York. The interview had many great highlights (including a question I asked!), which you can read about here, and listen to here.

But one other interesting tidbit from the interview was the fact that he talked about Star Fox. When asked if there was any character he wanted to develop or felt very passionate about that didn’t make it, Miyamoto replied:

Yeah, I always wanted Fox McCloud to be a bit more popular than he is. [Crowd:  “awww…”] But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.

So contrary to recent reports that the future of Star Fox is “up in the air”, this all but confirms that Miyamoto wants to make more games for these franchises. We already know there are new Pikmin games coming, but Star Fox was uncertain, so it is reassuring to hear Miyamoto state that he wants to try again with Star Fox.

As it appears Nintendo is currently developing other franchises first for Switch, and given that Star Fox Zero just released this year, we likely won’t see a new Star Fox next year. But expecting a new Star Fox for Switch 2-3 years in would not be out of the realm of possibility.

What are your thoughts on this? Are you happy that Miyamoto wants to give Star Fox another chance and try harder with it? Let us know in the comments.

-Noah Sanchez, Gamer Splash

Everything We Know About the Nintendo Switch

Hey all!

Now that Nintendo has revealed that the Nintendo NX is the Switch, we can finally round up all the information we know about the system, before its big reveal presentation on January 12, 2017.

Check out the reveal trailer below:

 

The Hardware

Facts Confirmed by Nintendo:

Release date:

The Switch will release in March 2017 (exact date to be announced in January).

System type:

The Nintendo Switch will be a home console that can be taken on the go. It is a tablet with detachable “Joy-Con” controllers that can be placed into a dock to power it and plug into a TV, or used on its own. The Switch has two modes – docked mode, for playing on a TV, and portable mode, for playing on the tablet’s screen on the go.

It will offer a single-screen experience.

Controllers:

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

OS:

Nintendo proprietary OS. Not based on Android. Made in cooperation with Nvidia and DeNA.

Connects to and integrated with My Nintendo.

Specifications and price:

We know the Switch will be using Nvidia Tegra architecture, based on the high-end GeForce cards, with a custom design.

The Switch tablet will have a “bright high-definition display”.

The dock will have at least two USB 3.0 ports and one HDMI port.

The Switch has yet to be officially spec’d, but will be next year.

Nintendo president Tatsumi Kimishima stated that the Switch will not be sold at a loss, and will not be more expensive than the current offerings.

Media:

The Switch will have physical cartridges, as seen in the reveal trailer.

The Switch will not support physical Wii U or 3DS media.

Accessories:

The Switch will also support amiibo, as seen in the reveal trailer. Nintendo has filed patents involving NFC too, giving some insight into how it could work.

The Switch will also support accessories and add-on hardware.

Facts Hinted at by Nintendo:

Other Features:

Regarding VR, Tatsumi Kimishima has stated that VR could come to the Switch where possible.

Also, Kimishima hinted that the Switch could have many accessories, with the Switch tablet acting as the base for everything else.

Also, the system will appeal not only to moms and their kids, but experienced gamers, as well. This can be seen in the reveal trailer.

Facts from Notable 3rd Party Developers and Publishers:

Nvidia CEO Jen-Hsun Huang has said the Switch is an incredible device, and that people would be amazed by it. He also stated that Nintendo tends to stick with an architecture for a long time, so their partnership could last two decades.

He also states that the Switch has a ground-breaking design, and the type of gameplay they want to enable is like nothing the world has so far.

According to Ubisoft, the Switch will “recapture a lot of the lapsed Wii players“, who are now predominantly on smart devices. Satoru Iwata has said that the Switch will still be a system that will be able to play games in ways smartphones and tablets cannot, thus making an argument for dedicated games systems.

More recently, Ubisoft CEO Yves Guillemot stated the Switch could redefine gaming once again.

Many developers familiar with the Switch, such as CD Projekt Red and others, have said the Switch will be easier to develop for, and they are excited for it.

Hardware and OS rumors:

OS:

May be Linux-based

Easy to port to; supports Android and Unreal Engine 4 software

Will work with smartphones, PCs, and other rival consoles

More apps

Will be Region Free

Hardware:

Tablet:

The tablet will use USB-C for charging and connection.

It may have battery life up to 3 hours.

The Switch will not support HDMI out directly from the tablet.

The tablet may have 32GB of storage

The tablet will support 128GB SD cards.

According to Emily Rogers, the screen is currently 720p, 6.2 inches, and features multitouch.

Laura Kate Dale from Let’s Play Video Games agrees.

Dock:

The Nintendo Switch Dock may increase the power of the system.

This has been reported by our source, by Letsplayvideogames, and others.

The dock will not support external hard drives.

Controllers:

The Switch Pro Controller will not feature a headphone jack. Our source tells us this will greatly increase its battery life, as it did on the Wii U’s Pro Controller.

The controllers could have a new form of haptic feedback, which was never integrated in Nintendo portables before.

The Joy-Cons could act as new, improved, Wii remotes, with much better vibration and haptic feedback (similar to HTC Vive), adjustable depending on the game, and not just one vibration intensity, as the Wii remote was. The system would support both these controllers and the Wii remotes for some games.

The Joy-Cons could have an IR sensor built-in.

Specifications:

It will have 4GB of RAM.

It will support Android apps

It Will Support VR

The Switch will be close to Xbox One in power

The Switch will be more powerful than the PS4 and closer to the PS4 Neo

Will use Vulkan API

Will have industry-leading chips

Will Support Unreal Engine 4

See:

Why Nintendo NX Will Support Unreal Engine and ARM Architecture

The Switch will not have x86 architecture

IHS providing screen

Macronix developing game cards

Other features or new innovations:

Download Play, StreetPass, Wii Remote, and IR Sensor support

NFC Download Cards

Very strong networking functions; cross-platform synchronization

4K 60fps streaming

Innovative achievements system

Ability to upgrade and share console power with Supplemental Computing Devices

Stream games and save data through SCD

Improved AR and multiplayer features

Supports OSVR

Dynamic AR

Enhanced video camera features

Game streaming through handheld

Full Bluetooth capability

3D for 2D TV’s

More 3D for 2D TV’s

Hologram technology

The Games

First Party Support:

As always, Nintendo will support the Switch with a stable of Nintendo games throughout its life cycle. This time, since the software will be unified across all Switch devices, you can expect to see a strong launch lineup, more 1st party games than ever before, and no game droughts.

The 1st party software output will also be increased by utilizing Nintendo’s new software strategy, as well as smart device and game integration.

Third Party Support:

After the lackluster 3rd party support the Wii U received, Nintendo is striving to make the system attractive to third parties.

Big Third Party Publishers on Switch:

100% Confirmed:

switch-partners-1

505 Games
Level-5
Activision Publishing
Marvelous
Arc System Works
Maximum Games
Atlus
Nippon Ichi Software
Audiokinetic
Parity Bit
Autodesk
PlatinumGames
Bandai Namco
RAD Game Tools
Bethesda
RecoChoku
Capcom
Sega
Codemasters
Silicon Studio Corporation
CRI Middleware
Spike Chunsoft
DeNA
Square Enix
Electronic Arts
Starbreeze Studios
Epic Games
Take-Two Interactive Software
Firelight Technologies
Telltale Games
FromSoftware
THQ Nordic
Frozenbyte
Tokyo RPG Factory
GameTrust
TT Games
Grasshopper Manufacture
Ubisoft
Gungho Online Entertainment
Ubitus
Hamster Corporation
Unity Technologies
Havok
Warner Bros. Interactive Entertainment
Inti Creates
Web Technology Corp
Koei Tecmo
Konami Digital Entertainment

Link:

Nintendo’s Software Partners

Unofficially confirmed:

CD Projekt Red

In Consideration:

Ready at Dawn

All Switch Games

Officially Announced:

First Party-

The Legend of Zelda: Breath of the Wild (Summer 2017)

New 3D Super Mario (Launch day)

Splatoon (Launch day or first 3 months)

Mario Kart 8 (First 3 months or launch day)

New Shin’en Projects (Possibly Including F-Zero)

Third Party-

Just Dance 2017 (Ubisoft)

Sonic Project 2017 (working title) (Sega)

The Elder Scrolls V: Skyrim Definitive Edition (Launch day)

NBA 2K

Big EA Games

Ubisoft Games

Capcom Games

PUZZLEBOX setup (Bplus Games)

Bit Boy!! (tentative title) (Bplus Games)

Tank it! (Bplus Games)

Unofficially Announced:

Third Party-

Dragon Quest X (Square Enix)

Dragon Quest XI (Square Enix)

Hinted At/In Consideration:

First Party-

Pikmin 4 (First year)

Metroid Prime 4

The Legend of Zelda: Skyward Sword HD

Paper Mario: The Thousand Year Door HD

Third Party-

Bayonetta 2 (Platinum Games)

Bayonetta 3 (Platinum Games)

The Wonderful 101 (Platinum Games)

Capcom Multiplatform Games

Dragon Quest Builders (Square Enix)

Final Fantasy XIV: A Realm Reborn (Square Enix)

Final Fantasy XV (Square Enix)

Shadow of the Eternals (Quantum Entanglement Entertainment)

Terraria (505 Games)

The Order OR Deformers (Ready at Dawn)

Monster Boy and the Cursed Kingdom (FDG Games)

Wonder Boy: The Dragon’s Trap (Lizardcube)

Indivisible (Lab Zero Games)

World to the West (Rain Games)

SUPER ROBO MOUSE (RCMADIAX)

RIVE (Two Tribes)

Project Elea (Kyodai)

Rumored:

First Party-

Animal Crossing Switch (launch title) (Gamer Splash verified source)

Miitomo Switch (Full Version, similar to Tomodachi Life) (Gamer Splash verified source)

New IP

Super Smash Bros. 4 Port (first 6 months)

Pokemon (Game Freak) (launch window)

Super Mario Sunshine HD

Super Mario Galaxy 3

Super Mario Maker Deluxe

Luigi’s Mansion 3 (Next Level Games)

Mario Sports Superstars

More Mario Sports Games

Koei Tecmo games (Hyrule Warriors?)

Kid Icarus (reboot) (Retro Studios)

Super Mario Maker

F-Zero EX

Third Party-

Beyond Good and Evil: The Prejudices of Philosophers (working title) (Ubisoft)

Ubisoft VR Games (Star Trek VR, Rive, etc.)

Call of Duty: Bloodlines (Activision)

Skylanders (Activision)

Spider Man: The First Avenger (Platinum Games; Activision)

Beyond Destiny + Destiny: Complete Edition (Bungie; Activision)

Final Fantasy VII Remake (Square Enix)

Deus Ex: Mankind Divided (Square Enix)

Battlefield 1 (Electronic Arts)

FIFA 2017 and other EA Sports titles

Mass Effect Trilogy (Electronic Arts)

Resident Evil VII (Capcom)

Kingdom Hearts 3 (Square Enix)

Injustice 2 (Warner Bros.)

Conclusion

The Switch will certainly be an interesting system. Never before has there been so much hype for any console in recent history, and it is testament to the excitement and hype that Nintendo is building around its latest console.

Until its reveal in January, this is likely the best list of information you will find on the Switch.

We will continue to update this article with any new information as it breaks.

Stay tuned to Gamer Splash on our social media!

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-Noah Sanchez, Gamer Splash

Nintendo Switch Will Feature Download Play and Other Features – Developer Interview Part 5

Hey all!

We’re back with some fresh new details on the Nintendo Switch before its full unveiling in January!

Our source gives us some interesting details, including that the Switch will feature local download play, as well as saying the dock will increase its power in an interesting way.

it’s just a teaser… lot of things not shown… but a nice video 🙂

enjoy it ^^

Wow!!! It’s really awesome!!

Wow they showed more than I expected!

I really like the concept!

It looks really fun haha

yes ^^ guess it is the E3 2016 Trailer… not the final one ^^ can’t wait for the Nintendo Direct ^^

Mm I see!

I heard they delayed it from September because the Mario game wasn’t running perfectly haha

So now it was ready

For the video

hahaha XD no i knew that footage … it was taken in early 2016 … that’s why there are no energy or other stats ^^ as said I guess it was the E3 trailer… before the user shitstorm forced Nintendo not to present it there ._.

Haha oh okay

You would think with all this time they would update the footage though?

Nevertheless, I’m excited for all the games!

Splatoon!

Mario!

Bethesda on NX!

it is the same like with first Wii or WiiU trailers… finally it will be different … a bit ^^

there also wasn’t anything real filmed footage…. only post processed videos for the games… that shows that it is not that actual ^^

Yeah! I think they did a really good job!

And oh okay

Like rendered in engine?

ahm yes… it is well made but nothing filmed from a screen… but it is usual to do it that way in such trailers and teasers ^^ to add it in post production later ^^

Right, yeah I can imagine that

It looks like they’re releasing more info next week

But I’m surprised Nvidia is powering it!

I’m happy it’d a custom design!

Nintendo ALWAYS has custom chips… also if they use a chip of a specific generation or series… their version always has double power XD no idea how Nintendo always made that ^^

Haha yeah that’s a good point

You were right haha

Some people are worried that cuz Nintendo didn’t show touchscreen gameplay in the trailer, that the Switch won’t have a touchscreen?

But it’s going to support smartphone games, so it must have touch, right?

Also Nintendo didn’t show off the gyro or stuff like that either. It doesn’t mean Switch doesn’t support it. Just that they didn’t focus on it

Nintendo didn’t show off ANYTHING… no games… it just should show… play HOME games at other places – and – Multiplayer

it was the E3 trailer with footage of early 2016 … I heared next week some more news will come or even a Nintendo direct 😊

then they will show more.

They didn’t reveal real information now ^^

Okay 🙂

I just got worried because an indie dev said there was no touch screen. But I think she is just speculating based on the video

all video footage was post processing … so nothing was real there.. .it just was an early teaser trailer ^^

Alright cool haha.

That’s the quote I saw

aha… as you said… they just didn’t show anything in any direction… there is lot more to come… and we all will see with the games 😊 they just didn’t show any games ^^

sadly I am not allowed to speak on anything not shown in the video… so you can ask me things from the video… but nothing more yet XD

but… I have never seen a device with a big flat screen which is NOT touchable… did you? XD

Okay haha. No I have not. I think it would be silly not to have one xD

I am excited to see Splatoon on there though!

And Mario

I hope these will be Switch games and not just demos for the video

I bet… we will see ALL Nintendo franchises that exist just within 1.5 years from launch of Switch ^^

They had the pre-WiiU time AND the whole WiiU life time for developing their games 😊 don’t forget that… it isn’t like a normal launch where a system needs to start at Zero.
Just look at me… I’m a tiny 1-man dev … and even I have 3 titles just for the LaunchWindow/first 6 months.
^^
I am so WOWED how positive people think about Switch… I guess Nintendo is also wowed right now! best possible start! 😊 so I’m totally not worried about game support now ^^

Yeah! I’m excited! 😀

Less negative reactions and more positive ones!

Than I expected!

On the Switch Reveal Video

We find out that the footage in the reveal trailer is not the real footage from the video filming.

thought the footage in the video was from Switch

But apparently it’s not

And recently I heard Switch visual quality would be above PS4

Or processing power

Source:

The chips are soooo different.. you just can’t say what is how strong… but saying that a handheld thingy has more power than a PS4 would be a technical failure, thinking of HOW HUGE a PS4 console needs to be ^^ … Or else Sony could do it by themselves or easily release a PS4 micro.

Gamer Splash:

Right, that’s true. And it will need to balance power with battery life.

But I’m sure it’s better than Wii U though haha

Source:

of course ^^ … which is something that changes once the Switch is back in its dock 😉 but we will get more info about that later ^^’

Haha that’s cool. I’ve also heard the dock adds some power

Source:

We saw Mario Kart 9 and Zelda… so it seems to have more power than a Wii U somehow.

Gamer Splash:

Yeah true. Zelda is looking good

And Mario Kart with two items and King Boo? Haha

Splatoon looks amazing. I am so excited to play it on the go!

Source:

And together with friends at school or somewhere ^^

And I cannot show SWITCH gameplay right now… because you know… it would be strange if then I remove the Joy Cons and it automatically changes to Multiplayer Splitscreen mode… or something… I guess that just might confuse people… same as the download play for Splatoon and NBA we saw at the trailer…

Gamer Splash:

Right, that’s true. You would have to do it carefully.

And hm I didn’t know the Splatoon was download play. I thought it would be multiple copies of the game?

and people are just so confused right now because gameplay scenes were added via post processing… like usual XD

Haha yeah

Source:

hm… I can talk about things shown in the video… as a dev I see that people will not have 2 NBA Versions of the game… they stand their Switch systems close together – for me it is download play ^^

but there you see… one wrong word and even you are confused XD

Oh wow okay. Interesting. Closer than 3DS?

I would imagine it would be hard if it had to be right next to each other

haha what? no WiFi works for good distances as you know… but it is transfering bit faster the closer you are …and for the video they just showed that Switch brings people together ^^

Oh okay. Because 3DS used a close range wireless that’s why

For local multiplayer

I’m so amazed how silly people can be…. like SWITCH is only that what Nintendo showed in that TEASER video XD … so… no virtual console will be there? no home menu? no internet surfing? no camera? no touching? no anything? and people just do not need to load the batteries… because it just wasn’t shown in the video? XD oh man…

Played Street Fighter on 3DS with a distance of 60 meters … that’s more my smartphone can get WiFi distance… so I’m not really sure what close-range should mean according to 3DS ^^’ also for Street Pass… if you are at the same train wagon you will meet the persons… no need to hug someone or so XD hehe

Lol. Yeah haha. I imagine Nintendo has a lot more in store for us.

Okay. I was just worried the wireless for download play on Switch will be less range

But if it uses wifi then it should be great, haha

WiFi is WiFi… I guess as long as you’re in the same room… Multiplayer works well… like always on 3DS ^^ WiFi didn’t change that much I guess ^^’

but to be honest I haven’t had a change to test out any WiFi Multiplayer yet XD

Okay, cool. Ah I see haha

When they play the switch joycons detached… Is it a Bluetooth connection?

Do the joycons have their own battery? I don’t see how they connect so well for multiplayer haha

It looks very seamless though

The transition between different modes

“I don’t see how they connect so well for multiplayer haha” what does that mean? ^^’ no battery in joy cons… they run with love and magic XD XD XD … of course they have a battery and more… no cheap thingies ^^’

Lol. I was sure they had a battery. Some people online say otherwise xD

what do they think technology works? ^^’

Lol. I assume the switch tablet charges them then

It looks cool. I remember the Morphus X300 device. You needed to plug a USB into each detachable part.

To charge it

and I guess it is some kind of bluetooth as always… Nintendo uses the same kind of technology since Wii …. WiiU … balance board and WiiRemotes all work the same… dev kits accept Wii Remotes too… not sure about final Switch

Okay. And the IR sensor on the right joycon. It looks like a Wii remote controller right?

Or to control the smartphone games

As you see… that Doggy-Style Controller is just a huge battery… loading the small JoyCons… as well as the tablet does. I guess they are not made for being used for a long time without their puppy battery or tablet ^^’

Haha I see. That makes the most sense that way

no idea why they thinking it is something IR and then say it is a WiiRemote pointer…. Wii Remote has a HD-cam which shots 300 frames per seconds to film the sensor bar (and all those lights on an xmas tree… looks awesome in WiiMenu WiiRemote config screen XD ) so what shall that have to do with a IR?And Nintendo moved away from using that pointer technology as we all know since Zelda Skyward Sword where they started to use Gyro and Accelerometer … maybe not that fast and accurate but people do not need any sensor bar … did you see IR-diods on the SwitchTablet like you have on the Wii U GamePad to use Wii Remotes? …

😉

From the video

Ah I did see that! It looks like a sensor bar to use for wiimotes

if there is an IR port somewhere… (there isn’t one on a joy con on a dev kit) it is for your WiiFit and Pokémon wearables I would guess

You can see SensorBar lights in Wiimode on WiiU Gamepad when looking through your smartphone cam … you can also see the real sensor bar lights with it ^^ and as said in the WiiMenu WiiRemote config screen.

Oh okay. So it looks like it would be better to use a Wii remote and nunchuk instead of two joycons to play a Wii game on Switch.

People said the joycons could be used as a Wii note and nunchuk lol

ahm didn’t you understand? ^^’ NO SENSOR BAR SWITCH – NO WII REMOTE POINTER

and I tried to explain it as simple as possible ^^’

Nintendo moved away from WiiRemote pointer with Zelda Skyward Sword… please do remember

Oh alright. Sorry didn’t understand the first time

I thought you suggested the tablet had an ir sensor bar built in like the GamePad though

Pointing in Skyward Sword works using Gyro and Acc … through tilting position… guess it needs less battery power

I don’t have a final tablet… and I suggest on the video it also isn’t the final Switch thingy … ^^’ it is an older one… without the Switch branding anywhere ^^’

Right, yeah.

no idea if there are heavy changes… but I think the final one is slightly different to the one in the teaser trailer – but maybe it will be the same (but with SWITCH branding somewhere) – I do not know.

Okay. We saw it say switch on the dock, thoufh

*though

Also I found out the video was filmed in September

At least the Splatoon part

yep… without any gameplay possible on it … why? … because old units do not play actual games? no idea but I guess…

Yeah it was an actor from the video who talked about it. They said they did not play the games on it and it was a green screen

And filmed in Vancouver

from what I heared… the production of final units just needs to start… or might have started within these days… so no final units were ready for filming ^^’ and the gameplay was old… knew some of it from early 2016 ^^’

Yes I also saw that actor video was exciting ^^🙂

Yeah!

Why would they not use recent gameplay for the video in October though?

It sounds odd that they used old footage

because Teaser footage was made for E3 2016 … which was in May? ^^’ no idea about their decisions and why nintendo makes what…

Oh I see, makes sense. Yeah E3 was in early June

I guess .. if they would not have cancelled the E3 reveal… they would have filmed everything in March or April instead of September ^^’

Yeah. Maybe they changed their video strategy but kept the same footage

but no Nintendo Switch Logo anywhere… on 3DS it is big on the back side… but nowhere on Switch? … can’t beleive that those unit should be the final ones ^^’

like no apple or LG or SAMSUMG logo on smartphones? XD nah…

I didn’t see it either

So the footage was not from Switch? The games looked brand new though, better than Wii U.

I’m sure it looks better in 2017 though haha

I’m sure it was captured from Switch of course… WiiU cannot handle that XD

Haha true xD

I would say Zelda did not look much better than Wii U though

Unless they just used Wii U footage for that game

it is just normal that footage will be included in post production in videos… makes it easier to cut the right scenes together… problem is… that no one can touch a button on screen when the screen is black in real XD would also be lot of cutting work to cut the fingers apart the inserted video material I guess XD

Yeah. Most trailers add footage in post production

ahm… as the WiiU trailer did… also the Switch Teaser Video is not that accurate when it comes to some things… … … I for one do not think that you just can take any game out of the dock while within the game and so… but that shouldn’t be the topic now…. it just is an advertisement to show the thought of the concept ^^ funny in the video is that the screen shows animated footage for 1 more second while the Switch Tablet wasn’t in the dock anymore….. in the Zelda sequence… later in the Mario sequence it was syncrhonised XD

footage in post production is also the best because filming a lcd screen is horrible in real ^^’ so if you want a perfect picture… you need to insert it later ^^’

Ah, I see. Haha yeah, I have done video production and I know filming a screen doesn’t look very good xD