Inti Creates Anime Expo 2017 Panel Footage [Exclusive]

Anime Expo 2017 hosted a variety of great content, including a strong gaming presence, as well. Inti Creates hosted a panel titled “Publishing Japanese Games for a Worldwide Audience on Nintendo Switch” and we were in attendance to bring you exclusive footage from the panel on YouTube!

The developers went through their history as a company and explained how they came to develop games for worldwide release and get into the the American indie scene.

In a surprise no one was expecting, they also unveiled both Shovel Knight and Shantae as playable DLC characters for Blaster Master Zero and invited the original franchise devs to play the DLC live for the first time!

Additionally, they held a Q&A session where some interesting details were shared.

Check out the full panel (with exclusive footage of their Inti Creates history video) below:

Check out Blaster Master Zero Shovel Knight DLC gameplay with Nick Wozniak, the Pixelmancer from Yacht Club Games!

Check out Blaster Master Zero Shantae DLC debut live gameplay with Matt Bozon, the creator of Shantae, from WayForward!

-Noah Sanchez, Gamer Splash

E3 2017 Highlights and Cool Photos!

Hey there!

I went to E3 for the first time and it was amazing! I have a very fun story to share about it, but I’ll keep it brief. While there, I visited the Nintendo, Xbox, and PlayStation booths, along with Sega’s!

In regards to news, much of that has been shared online already. However, I will offer my impressions of my experiences and some great pics I took of each booth I visited. So without further ado, let’s get started!

Nintendo:

Like last year with Breath of the Wild, Nintendo put you into the world of Super Mario Odyssey for this year’s E3 booth. You walked into New Donk City as a Nintendo player, and were surrounded with friendly New Donk citizens (Nintendo employees), as well as many fans eager to try all the latest Nintendo games. Nintendo had a great range of titles to play, from Super Mario Odyssey to Splatoon 2 to ARMS to Pokken Tournament DX, as well as third party titles, such as Mario + Rabbids, FIFA 18, and Sonic Forces.

I got to play Splatoon 2 (both Turf War and Salmon Run modes) and Super Mario Odyssey. I played Odyssey several times and had a blast. I even got to try it in portable mode and do both stages! I love how it feels similar to Sunshine and 64 as a sandbox Mario game is my favorite type of Mario game. There was a lot to do in New Donk City and many hidden areas, which I really enjoyed. This was also something I live about Sunshine that was brought back, so it made me happy. The wall jumps and triple jumps were also a welcome return, and Mario and Cappy felt great to control with the JoyCons.

Splatoon 2 Turf War was also very fun, and I enjoyed playing with all the new weapons available. It felt great to play with the new Splatoon 2 Pro Controller on a TV, and I enjoyed winning with my team and getting a Splatoon 2 shirt and pin! I was most eager to play Salmon Run and finally got to on my third day (the systems kept glitching out at the end of day 2, so they told us to come back the next day.) Salmon Run was very fun, and we got a different Splatoon 2 pin for playing! It was played exclusively in portable mode. I enjoy the concept of Salmon Run and it feels like teamwork and communication is even more necessary to succeed in this one. It is longer than an average Splatoon match with employees saying each round would last 15 minutes. It still breezed by, however, and it was very fun and well balanced. It was worth the 2.5 hour wait.

Sonic Forces felt great on the Switch and the graphics weren’t too much worse than it’s counterparts on other systems. Did not notice a huge difference at 30fps. It was great switching from 2D to 3D and I found it surprising how much it felt like 2D Sonic but also was relieved that it felt there was a bit more to do in the 3D environment coming from a Sonic Adventure fan like myself. It is great on the Switch, and you can play it portably, which is the point.

Also played FIFA 18 with my friend, and it was a blast. The graphics were not too great, I could not see any detail on the characters faces. However, the gameplay was sharp and very responsive. It is a great GAME for Switch, even if the graphics aren’t as up to par as the other versions. Again, it’s also portable.

Booth pics:

 

Sega:

I went to the SEGA booth and tried out both Sonic Forces and Sonic Mania. I played on a PlayStation 4 console both times. Both were super fun, and I got to try out new levels and take home posters for both games! I played as Tails on the Saloon level in Sonic Mania and found it great to be able to nearly constantly fly everywhere. Great level design with a lot to explore. In Sonic Forces I played the second level and had a blast switching from 2D to 3D. The game is better than it looks once you play it! Also saw the other half of GameXplain in line!

Booth pics:

 

PlayStation:

The booth was blue as you’d expect. Gran Turismo Sport looked stunning on a 4K HDR TV. I did not get to play anything, though. I didn’t have the chance to take as many pics here, but here is what I have:

Booth pics:

 

 

Xbox:

Xbox had one of the best shows of E3 in my opinion (alongside Nintendo and Ubisoft) where they showed off the new 4K Xbox One X, and a ton of new games coming to the system! I got invited to a VIP after-hours party at the booth for ExpertZone members, and was able to try nearly all the games I wanted to! I played Dragonball FighterZ (super fun and a deep fighting game with beautiful hand-drawn art style), Forza 7 (looks sharp in 4K, but the detail looked about the same to me as Forza 6), Need For Speed Payback (graphics were beautiful, enjoyed how the game felt and played. Played a mission where we had to take down a truck and some cars), and Sonic Forces (tried custom hero level, Park Avenue. Could not beat it! Very difficult platforming.) I also got to hold the Xbox One X!

Here are my booth pics:

 

 

So there you have it! My first E3 was super fun, and I have to thank my friends Daniel and Juan for helping me go with them.  It wouldn’t have happened this year, otherwise!

Can’t wait to cover E3 next year in an even bigger capacity!

Till next time,

-Noah Sanchez, Gamer Splash

What to Expect from the Big Three at E3 ’17

Nintendo, Sony, and Microsoft all have a big E3 ahead of them. Microsoft is announcing their Project Scorpio console, Sony will bring new PlayStation 4 games and updates to already announced games to its press conference, and Nintendo is bringing new Switch and 3DS games into the spotlight.

What to Expect

Microsoft

Microsoft will be showing their new Xbox One console, code-named Project Scorpio, a console they are labeling “the most powerful console ever,” with 4K rendering and AMD FreeSync capabilities. New games expected to be announced are Forza Motorsport 7, Crackdown 3, something from 343 Industries (not Halo 6 or Halo 3 remastered), State of Decay 2, more info on Sea of Thieves, and more first-party surprises.

Third party games will also be heavily featured, with games like Red Dead Redemption 2, FIFA, Call of Duty WWII, and Destiny 2 likely making an appearance, as well as indie games. Expect Microsoft to show off how well games, new and old, run on its new hardware.

Microsoft is first to kick off E3 with a press conference Sunday at 2PM PT:

http://www.xbox.com/en-US/e3?&ocid=PORTALS_SEM_google_xbox%20e3&cid=PORTALS_SEM_google_xbox%20e3

 

Sony

Sony is set to have a big E3, showing off new games, and updates to other previously announced games like God of War, Gran Turismo Sport, Spiderman PS4, Marvel vs. Capcom: Infinite, Uncharted: The Lost Legacy, and Days Gone confirmed.

The Last of Us Part II, the Final Fantasy 7 remake, Detroit: Become Human, Dreams, and Kingdom Hearts III are also likely to make an appearance. It may additionally introduce brand-new games and IPs, and showcase a good amount of new third-party content such as Star Wars Battlefront II, Call of Duty: WWII, Destiny 2, Resident Evil, and Red Dead Redemption 2.

Sony is also likely to announce new games and experiences for PlayStation VR, as well as more exclusive indie games.

A new PlayStation portable and exclusive Monster Hunter and Bloodborne 2 games are also rumored, but unlikely to be shown at this time.

Sony’s press conference will be on Monday at 5PM PT:

https://www.playstation.com/en-us/e3/

Nintendo

Nintendo is set to have a huge E3 this year, as it is the first year the Nintendo Switch is on the market. They will focus on Super Mario Odyssey, but show off other games previously announced, such as ARMS, Splatoon 2, Xenoblade Chronicles 2, Fire Emblem Warriors, and Pokken Tournament DX for Nintendo Switch.

They will also likely announce a new Metroid game, a Smash Bros. 4 port, a new IP from Retro Studios, as well as the new Mario Rabbids Ubisoft collab game here. In addition, Nintendo will likely show a glimpse of new DLC content for The Legend of Zelda: Breath of the Wild, and possibly 1-2 Switch.

Other Switch games that could be announced are Pikmin 4, a new Luigi’s Mansion, Animal Crossing, F-Zero, and Mother 3, as well as the Virtual Console service for Switch. Animal Crossing and F-Zero will not likely be announced at this time, though Mother 3 does see a great chance at showing up this time, as previous Mother games were announced for Wii U at E3 in past years.

Third party heavyweights like Call of Duty WWII, Payday 2, Shin Megami Tensei, Monster Hunter, Dragon Quest, Skyrim, FIFA, NBA, Sonic the Hedgehog, Suda51’s new Travis Touchdown game, Star Wars, Resident Evil, Yooka-Laylee, Redout, RiME, and other independent games are possible to make an appearance here, as well.

Besides Switch, new 3DS games such as Ever Oasis, Pokemon Ultra Sun and Pokemon Ultra Moon, Hey! Pikmin, Miitopia, Kirby 3DS games, as well as an unannounced port of Mario & Luigi: Superstar Saga, are all up to make an appearance.

As always, Nintendo may also surprise us with another brand new game or two, as well.

Nintendo could also show us its VR concept for Switch, but we doubt it will reveal it this year, to keep the focus on its upcoming games.

After the Nintendo Spotlight at E3 event, Nintendo will host a Nintendo Treehouse live event with live gameplay and commentary of many of the new games, as well as invitational tourneys for Splatoon 2, ARMS, and Pokken Tournament DX.

Watch Nintendo’s event starting Tuesday at 9AM PT:

https://e3.nintendo.com/

 

Are you hyped for E3 this year? Anything else you’d like to see? Leave us a comment below.

-Noah Sanchez, Gamer Splash

Two New Metroid Games Being Developed by Retro Studios and Climax Studios [Rumor]

Update: SuperMetalDave64 has since stated that there is still a Metroid game coming at E3, but the studio may be another studio Nintendo has worked with before, if not Climax Studios. Climax Studios has denied involvement with the game on Twitter.

Original story follows:

According to popular Nintendo YouTuber, SuperMetalDave64, two new Metroid games are currently deep into development for Nintendo Switch, with at least one being highly likely to be shown at E3.

Dave appeared on SpawnCast Saturday to share this information.

According to him, Retro Studios has been hard at work on a new 3D Metroid Prime game (he refers to it as Metroid Prime 4), as well as a new IP.

This would line up with recent reports from Emily Rogers, stating the studio has been developing a new title for over three years.

Second, Dave also mentions that another studio, Climax Studios, is developing a new Metroid game, and it’s “probably not going to be a 2D Metroid.” He says that while both projects could be shown off at E3 this year, the Climax Studios project is much more likely to be revealed.

Climax Studios has a history of 2D and 3D games. They released Silent Hills: Shattered Memories for the Wii back in 2009, the 2.5D Assassins Creed Chronicles series in 2015/2016, and are working on the space title Riftstar Raiders. They would be a great fit for the Metroid franchise given the types of games they have produced.

This news would also make sense, as others have speculated that the reason Metroid-like games such as Axiom Verge have not come to Nintendo Switch yet, is that a new 2D Metroid game could be coming soon, and Nintendo wants to keep Metroid to itself once it is announced, to ensure no similar game competition and the most excitement around its announcement.

A new pair of Metroid games would certainly be exciting, and this E3 may be the perfect time to announce one.

Watch the full clip discussing it here:

Would you be interested to see Climax Studios’ take on a Metroid game? Are you excited to finally see Metroid return in 3D? Let us know in the comments below.

-Noah Sanchez, Gamer Splash

Nintendo Switch – New System Features Detailed, Coming This Year [Unconfirmed]

The Nintendo Switch has been out for nearly two months now. While it has been selling spectacularly, there has been little in the way of system updates. The updates to the system so far have been minor, fixing bugs or improving stability, but there have been no new features added since the day one update.

According to our source, an independent developer close to the company, Nintendo will be adding valuable new system features to the Switch this year. The details are likely to be announced by Nintendo during their E3 presentation or a later Nintendo Direct.

The new features are as follows:

Nintendo Switch notifications – The Nintendo Switch will show notifications from the exposed part of the screen while docked. Notifications may also show up when in portable mode similar to a smartphone screen.

Friend Messenger – With the online service will come messaging between friends. Notifications can be shown on the Switch screen.

Nintendo Switch Themes – Currently, there are two themes to choose on the Nintendo Switch. More will be coming in a future system update, tying in with new games such as Splatoon 2. The new themes will come with music. There will be a theme shop similar to the 3DS.

Streaming Apps – Streaming apps such as Netflix, Hulu, and YouTube are being prepared and will come this fiscal year. Nintendo wants to release the apps all at once, which is why they have not been released yet.

Cloud Saving – Game saves will be stored in your Nintendo Account, provided you are subscribed to Nintendo’s online service, this Fall.

Web browser – The Nintendo Switch will get a full-fledged web browser this year, similar to the Wii U’s offering. The Switch already has a built-in web browser, but its use is limited and not very accessible.

Wii U Pro Controller and GameCube controller Support – In order to support the Super Smash Bros. release this fiscal year, Nintendo will enable compatibility with Wii U Pro Controllers and GameCube controllers, with a new USB adapter for the latter.

If these features come to fruition, they would be a welcome addition to the Switch, already a stellar gaming console.

What do you think of these features? Would you like to see them come to the Switch? Leave us a comment below.

-Noah Sanchez, Gamer Splash

Breath of the Wild Frame-Rate Issues Are Not Power-Related, Originally Ran at 60fps on Switch

According to independent Nintendo developer Bplus games, the frame-rate issues in Breath of the Wild are not related to the game’s resolution or system power, as previously thought. Instead, the developer says the issues are due to programming bugs.

The current notion is that the frame-rate drops in the Switch version of Breath of the Wild are power-related, because the game tends to perform better in portable mode. It is thought that because the game runs at 720p in portable mode, that is why it performs better than in TV mode, which is reported to run at 900p.

However, according to the developer, this not the case. Instead, he asserts that the Switch does have enough power to run the game well in both modes, even at a higher resolution. He says the frame-rate drop problem is due to poor optimization of the programming for the game in TV mode:

Most of the frame-rate issues in Zelda are just programming failures. If Nintendo sets the right people to it they can totally fix them.

Some dev friends and I have the same feeling about that. Because sometimes it is just a specific zoom ratio that makes the frame-rate drop. Just zoom in a bit closer or further away and it runs super smooth.

The problem is that the game wants to show both near and far LOD (Level of Detail) objects. This is a frame-rate killer if two objects are in each other. To show that, it would need around 10 times the power.

And if you see Kakariko Village, the framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn’t make sense. So something else is going wrong there.

I mention that in my experience, the frame-rate issues usually only happen when there is a lot of grass near Link. I believe this is because of all of the detail and animations there are to render for each piece of grass on screen at once.

But he explains:

Yes, but if you zoom in just an inch or two, it has to show even more details of grass, yet it runs super smoothly again. Same thing when you zoom out just a bit. So on that one zoom ratio, it needs to render too much. It is an LOD problem that is known by the devs that need to handle that.

So indeed, it is not even an issue directly with the grass itself, but instead an issue of how much detail is rendered at certain zoom ratios.

I mention that the portable mode does change more things besides resolution, as noted by Digital Foundry, so this means more things change in TV mode too.

He agrees, but says there are even more changes beyond those.

A lot of things change between docked mode for Switch, besides the resolution.

The distance for LOD’s are changed, the types of texture filters, the distance of texture filters, levels of tri-linear mappings, etc.

All depending on graphics. But for example, the zoom ratio of the LODs are changed, which is a coding part. That also would bold the issue with the zoom level frame-rate issues.

So yes, it is a programming issue in TV mode that doesn’t relate to power.

I’m sure Nintendo has the right people to know the issue and to solve it, so we’ll see if they issue another patch soon.

So indeed, the frame-rate issues in Breath of the Wild are a programming issue that can be easily solved by Nintendo, if it is simply the case of having the LOD set to the wrong values at certain zoom ratios.

If so, it should be reassuring to people who thought the Switch wasn’t strong enough to run Zelda in TV mode at a higher resolution – it’s simply a programming issue, not a raw GPU power issue. If the issue is indeed this simple, it would seem easy to fix, so let’s hope Nintendo issues an update soon!

One more interesting tidbit:

If you take a closer look, you can see a lot of things changing. BUT they could have done more!

From what Nintendo devs told me, the whole game originally ran at 60 frames on Switch. But they did not want it to have too many hiccups. So they focused it down to 30 frames.

There is enough of power there to run the game well. Just some programming issues.

I understand an open world at that size, it is unbelievable how smooth it all runs when you think of what it does load all the time and that it all works in real time.

-Noah Sanchez, Gamer Splash

30 Switch Specs Before the Reveal – Dev Interview Part 6

Hey all!

Before the Switch Presentation tomorrow, we have one final interview from our developer source in our developer interview series!

For those wondering about the authenticity of our source, in short, our source is an longtime independent developer who has released games on Nintendo systems since WiiWare, who is currently developing/porting smaller-scale games for release on Switch. As such, they have a devkit, and know many details on Nintendo’s hardware, development knowledge, and some info not known to the public, even after a system’s reveal. For a longer introduction on our source, read part 1 of the series.

Disclaimer:

Even if true at one point, information, decisions, and announcements at fast-moving companies like Nintendo may change at a moment’s notice, and sometimes a third party developer may have outdated information, as that info may change last-minute or not be announced immediately.

With that said, credibility is very important to us. For those doubting our source’s authenticity, you only have one day to find out, but we trust our source and put our credibility on the line with it.

On To The Details!

This interview goes over what we can expect from the Switch presentation, some interesting features and technical talk about Switch, clears up misconceptions, as well as what to look forward to in Nintendo’s future.

30 Key Points From Our Discussion:

-When docked, the Switch dock has an opening for the top of the screen. Why? The Switch may use the top of the screen to display notifications and the time while in docked mode.

-Switch may eventually support Wii Remotes and Wii Remote accessories, such as nunchuks, Classic Controllers, arcade sticks, etc. (currently supported in devkits only)

-Switch VC will include Wii and 3DS games, besides GameCube games. This will allow the Switch to finally fulfill Nintendo’s vision of being one system you can play all legacy Nintendo games on.

-With Wii U games halting development 2 years ago, all projects have moved over to Switch, so Switch will have a massive library of content from Nintendo. The dev assumes Nintendo has nearly 40 projects in the works to come out over the next few years. Thus, they believe Nintendo could do fine during Year 1 even without third party support. Third party support will be there, though.

-Third party support will be more console exclusives like the Wii had, rather than ports/cross-platform titles, though these will be there as well.

-Expects Watch Dogs as launch title, interested in if Ubisoft can make Mario/Rabbids work well, but interested in seeing it.

-Joy-Cons can be used as Wii Remotes. Dev refers to them as the “Wii Remote 3.0” with 2.0 being the Wii Remote Plus.

-Switch tablet may have sensor bar built-in like Wii U GamePad did, for Wii Remotes/Joy-Cons.

-Multiple Joy-Cons can be used at a time for multiplayer (4-5 players with additional Joy-Cons). “So Switch can sell itself to more people at same time while 3DS was focused on 1 player – especially showing off the 3D capabilities.”

-Switch will have local Download Play like 3DS did.

-To get around the SD card storage limitation, Nintendo could produce a SSD cartridge that would fit in the Game Card slot. Though this is unlikely, because Nintendo would likely intend you to use it for Game Cards only.

-Cartridges are much better than discs because of faster data access, allowing games to be played faster without being installed, and running at a faster rate than standard HDDs. Additionally, devs have a choice to use a larger writable portion on a disk if they need it. Dev’s comment:

Just yesterday, I again was just proud of Wii U being the only one system left where you can just insert the disc and start to play the game, when you are forced to download and install things on all other platforms and PC.

True. I think cartridges are so revolutionary. Discs are the past now. Cartridges read faster than discs too, so you have faster data times and no need to install, right?

AND you could directly write on a card… or even install a patch directly on a card… IF Nintendo would want to go that path… things that are not possible with discs.

Yeah, that’s true. Concerning Nintendo’s history, they probably will not allow direct writing on the cartridges to save costs. So it may be read-only, with a small chip for save data.

On Nintendo DS and 3DS, the developer always had the choice of which card they want to use. Also which amount of readable and writable memory they want to have! You know, games like Animal Crossing love to save tons of info… all the letters and all the image designs and sentences and places and every list ^^

I thought they were all read only, with just the save data chip.

Yeah, it’s always the big part that is not writable and a small part (but as much as necessary) which is writable.

-Switch accessories will offer endless possibilities to developers and players. One accessory is a camera.

-Dev doesn’t think 4-player splitscreen would work well on Switch portable mode, regardless of Nintendo’s patent.

-Dev doesn’t think VR is possible for the Switch tablet, as it would be too heavy for the head and the screen resolution is too low (at 720p or even 1080p). Hopeful that Nintendo comes up with a solution though, and doesn’t doubt that other devs are trying it regardless.

-Switch games can run at full graphical fidelity in portable mode – it is up to the developer. Running at full power will decrease battery life, though, so that is why developers should make optimizations for portable mode. But Nintendo gives developers the option to use the full power of the Switch in either mode.

-Latest Switch dev documentation is still in Japanese. Coding is in English, but support documents, and code comments are all written in Japanese. By the time the English version releases, it is 3 months old, so he must work with the Japanese version for the most up to date code. Wii and 3DS were same way before they released originally. But Nintendo’s developer support staff are very helpful.

-In the dev’s opinion, it is okay to make graphical compromises for portable mode to increase battery life, such as resolution, Level of Detail, draw distance, even framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.

-Regarding the Unreal Engine 4 Switch settings leak, it is real. The settings for portable mode will save an hour of battery life in most cases.

-Developer states that you cannot compare Switch spec numbers like MHz to other devices, even other Tegra chips, because it is like comparing apples to oranges. The Switch chips are brand new technology, thus have new features and efficiency not seen in current gen game consoles, giving it an edge in that regard. Thus, a Nintendo console with lower specs will perform better than its specs indicate (like Apple’s iPhone compared to Android). In developing its consoles, Nintendo always starts with base chips from other companies (CPU, GPU), but then heavily modifies and customizes them for its console’s purposes. This is what Nvidia’s CEO meant when he said the console is “very Nintendo.” It is more about the features the chips have than the clock speeds, and Nintendo packs much more features in their chips that even gaming PC’s do not have. The developer’s Switch devkit is capable of processing some data and effects many times faster than his own PC and GPU can, because it is made for that kind of efficient processing. He compares the situation to how a 3DS has low specs, but offers performance far above what can be expected from just the numbers themselves, thanks to special features and optimizations the chips have. For example, 3DS is capable of compressing textures and memory many times faster than his own development PC. If devs know how to properly utilize the hardware, they can do amazing things with it. In this regard, it can be as powerful as or more powerful than an Xbox One with proper optimization – But even if not, devs have many ways to work around any raw power limitations.

-Regarding game ports, however, dev acknowledges that unlike other developers’ statements, Switch is not that easy to port to. But not because of power. This is because Nintendo Switch is a totally new kind of hardware with a lot of new features, and the Switch (home to portable) part takes a lot of dev time and research to get working properly. Developer’s comment:

It is like the motion controls for Wii… Nintendo wanted them used in the games… but this task was too heavy for most devs. It’s the same for Switch – but even more so. So while it’s not an issue to get PS4 Pro games on a Switch, even the major companies need to take some money to develop it for Switch because it is a unique thing with unique features and services.

Developers most times just lie for marketing purposes… They think they need to say specific things that people want to hear from them… so they get some likes. Nintendo Switch is, as I said not that easy… It’s an awesome system but development is not so easy. It is horrible even with Unreal or Unity to make a REALTIME CHANGE of quality settings, resolution and even more… That’s a huge part everyone needs to implement… All textures resampling and so much more… You can’t imagine how much work it is to get these changes to run in realtime. And I’m SURE there will be LOTS of problems… like trees that are there in console mode, then disappear in mobile mode because they are far away – but never returned when switching back to console mode. Because the system thinks why should more things be loaded to memory when switching back. Nintendo gave devs the option to hold the dock’s graphic power while in mobile mode to make it easier for devs or if some problems occur with the switching… BUT THIS EATS THE BATTERY sooo quickly… I guess 3rd party Switch games will eat much more battery and be more buggy during the first year.

-Some games will be designed only for mobile mode. As in a game that requires touching with multiple fingers or precise drawing would only be possible in portable mode, so it will only be able to be played in portable mode. Likewise, if a dev’s game requires the whole power of the Switch, they can make the game home console only. Don’t expect these types of games for launch though, since Nintendo is focusing on games that can be played in both scenarios.

-Switch devs can choose to render in 4K or use 4K assets. Doesn’t know if this means you can play in 4K, though. This was an option for developers on Wii U, as well, but Nintendo just didn’t make the output option available in the system menu for consumers. Doesn’t know if Switch will allow the 4K setting for consumers, but the setting is there for developers.

-HDR effect in games is attainable without HDR on TV’s, and has been for years. Uses this tech.

-Switch owners can play Virtual Console games for free as part of a subscription to Nintendo Network (not sure if free or paid). Nintendo is in discussions about letting players get VC games or ports for free or a discounted price, if they already own them.

-Virtual Console will offer simultaneous multiplayer for the first time on a portable Nintendo console.

-Switch dock doesn’t add additional power, just allows Switch to run at full power in TV mode. But Switch may be able to be upgraded later with more powerful docks (the supplemental computing device), and that way could eventually even beat Xbox Scorpio. Dev also said it’s a possibility that we can get more powerful tablets later too, as with the New 3DS. Games would likely be cross-compatible, but it gives players more options.

-Switch feels smaller and better than a Wii U GamePad, but is bigger than a 3DS XL.

I guess press people will be surprised by how small Nintendo Switch feels. While it IS bigger than the 3DS XL, it just feels very portable and small… feels lot smaller than a GamePad but with same screen size…. It just feels new ^^ something new to experience. And it has that ‘I AM A TRANSFORMER ROBOT’ feel because you know that you can detach Joy-Cons and so on XD

-Dev hopes the Switch will not have region lock, but does not know for sure. Dev kits are not region locked. 3DS was region-locked last minute, because of pressure from Ubisoft and EA. The reason is because by region locking, they could sell games for higher prices in Europe, whereas otherwise people would import games for cheaper than buying the regional version new. Only reason Xbox One and PS4 didn’t region lock is because the console manufacturers forced it. Nintendo is in a better position to follow suit now.

-The Switch system shown on Jimmy Fallon may have been a press kit (same as the Wii U or 3DS units you see at expos), rather than a final regional version. So this may be why the CE logo was on it, but it may not appear on the final product, meaning the logo is not yet a confirmation that Switch is region-free, until we see an actual retail/consumer unit.

-Internally at Nintendo, Switch is referred to as the “4DS” because it is the 3DS successor. Though this contradicts Nintendo’s outward marketing, the company sees it this way internally. It is more of an evolution of 3DS than Wii U, as 3DS was more successful and had more third party support. Dev’s comment:

Switch… you need to start to think about it as a handheld, a successor to 3DS… Everyone will buy the 3DS successor, because 3DS is the greatest handheld of all time… And there are sooo many devs for it ^^

And once you feel how great that is as a handheld… you can start to add the thought of console games in your head… and see what it adds ^^

I guess the moment when you realize what Switch really is… is when you play the game on TV, and then take it in your hands and move outside of the apartment… THEN it starts to click in your head and you start to feel what Switch really means ^^ Guess that is what the press will experience at the event too

So the Switch is the 3DS replacement? Interesting. The way they’re marketing it, they want it to replace Wii U though, since 3DS is still selling strongly. But regardless, we probably won’t see other new hardware this year. At least not before Switch launches. I think E3 at earliest.

Hm… that’s one problem I saw from the beginning (years ago) – That people see NX (Switch) as Wii U/Console replacement. It’s why I always try to tell people that it is a handheld device… but let’s just wait until if/when they show us something like a Switch Mini and a Switch Pro version.

-Switch is only the beginning of the NX platform. There will be more hardware to come, such as a “Switch Mini” and “Switch Pro”. Presumably, Switch Mini will be a portable-only Switch (possibly the oval shaped one we saw before.) The Switch Mini may be more akin to how the 2DS is compared to the 3DS, with the Joy-Cons integrated into the tablet. The Switch Pro would be a more powerful 4K home-only Switch. Switch XL is also possible, and would be like 3DS XL to 3DS. The larger screen size would allow for more players on one splitscreen, as seen in Nintendo’s recent patent. The new hardware will likely not be revealed until E3 2017 or 2018, however, but will all likely be released by the end of 2018. New hardware may have a different name than Switch, but will all have the same platform.

-The NX developer platform also allows for more options besides “Portable” and “Console”. We speculate that this means there are other settings specified for the other NX hardware not revealed yet. This could also mean the new hardware having different form factors or levels of power.

-Switch is a rebirth for Nintendo in some ways, but in other ways, keeps some of Nintendo’s technology they’ve developed over the past 15 years (since GameCube).

Dev’s comment:

So Switch is like a rebirth for Nintendo. So that could be 2 versions for Switch, besides the tablet we know.

I heard that ‘rebirth’ thing from another guy too. And maybe Nintendo wants to market it that way… but from what I see with all the services, they don’t kill their past. Now is just the time for the technology to move to the next step… as they always do. And in Switch there is technology that Nintendo developed and advanced within the last 15 years or more… so I don’t see it as a restart/rebirth/reset – just evolutionary. And just look: THIS IS THE END OF THE DISC ERA.

And Nintendo, with portables… made and was loyal/true to it from the beginning ^^

(GameBoy… Nintendo DS… Switch)

Final words from our source follow:

What can we look forward to with the Switch Presentation? Will we be surprised by any of the features?

I just heard that Nintendo will not show everything. Some features and services might be announced at E3 then… so devs still aren’t allowed to show everything ^^

What are you most excited for?

I’m excited for all the games of course! And how many and which features they will show this time… so I know what to talk about myself as a developer. I see a huge number of 3rd party games – exclusive titles for 2018, tons of games. So maybe we will see some of those.

I’m hoping to see some good games! I’m very interested in the 3D Mario one in particular. And it looks like Zelda will launch in March for sure.

That together with other big titles would be the reason why Nintendo moved the release from Xmas to March’17 … I for one see Switch as a HUGE SUCCESS. Not sure about the masses, the global audience… but for gamers it will be a GREAT new piece of fun!

So let’s see what Nintendo wants to show us on Thursday/Friday ^^

I’m excited!!

Me too 😃

So there you have it, folks!

Will our source’s interviews be proven correct at the Switch Presentation? We hope so! In the meantime, we’re just gearing up for the surprises now.

Till next time!