Why I’m Switching To iPhone

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Hey all!

As you may know, I’ve always had a bit of a love affair with Windows and Android. However, for one of these two partners, it’s time to break up.

I love Windows, as it’s what I grew up with, it has the biggest app library ever made, and gives users vastly more options. Additionally, the most innovative PC’s, the Surface line, also struck a chord with me for their amazing design, as well as their great hardware-software integration. Apple lost the PC race, and in terms of software library at least, it still hasn’t regained it. I still can’t see myself switching to Mac OS any time soon, if ever.

On the other hand, I’ve always loved Android. I was never a fan of Apple and how they locked down their hardware, and was under the illusion that because Android phones had higher specs, they would always be better.

While I continue to love Windows, I’ve had a bit of a falling out with Android as of late, and  I’m finally going to say what I never thought I’d say before:

I’m switching to iPhone.

My Love Affair with Android

I’ve always loved Android, because I disagreed with some of Apple’s early policies on their tightly controlled and hardly customizable OS, the lack of a back button (near the home button), and the difficulty of using it to transfer media from your Windows PC.

While I admit Apple did have some great OS features Android lacked, Android began adding in many of these in later updates, including the latest update.

Additionally, I coveted Android’s Windows-like experience, where you could purchase bigger screen sizes and more powerful components to go along with your phone.
But, as I later realized, Android, like Windows PC’s, have their drawbacks. My first Android phone was a cheap Red Samsung Android phone. The screen was 3.5″, and there was hardly any internal storage, but I was upgrading from a flip phone. This was heaven. Eventually, I got fed up with the lack of storage space, the small screen, and subpar camera and performance of the phone. It was time for an upgrade.

Then came along the Moto X. The Moto X was, under new owner ownership of Google, Motorola’s great attempt at changing the way Android could look. It combined a near-stock Android experience with great, useful additions that anyone would love, and good hardware (not top of the line, but good enough for most). The result was a fantastic Android phone that was more affordable than the Galaxy S’ of the day, and arguably better.

Eventually, Lenovo bought Motorola, and changed the Moto X. We got the last great Moto X phone, the Moto X (3rd gen, my current phone). After two years of having my original Moto X, it was a fantastic upgrade. Bigger 5.7″ screen, stereo speakers, faster processor, better camera, better battery, etc. I’m still enjoying these features, especially the stereo speakers (as I’m kind of an audiophile), and camera (the best video quality Gamer Splash has gotten so far). It came with Android Lollipop installed, stock. It worked great and the phone was as snappy as can be. However, I’m also a software aficionado, and love upgrading to get the latest software features. I upgraded to the latest Android, Marshmallow, and was in for a surprise.

My Falling Out with Android

Sure, I appreciated the new features and battery modes. What I wasn’t prepared for were the drawbacks. After upgrading, my once snappy phone instantly became more sluggish. It was instantly recognizable, as the animations on the home screen seemed more sluggish and apps like Snapchat and Instagram took longer to open than before. It was still a big improvement over my original Moto X, but the latest update made the whole phone slower. Apparently, the new version of Android used more system resources, or the new version wasn’t optimized for the phone as much as it could have been. This wouldn’t be so bad if it weren’t for the battery problems.

Ever since the first Moto X, Motorola has always advertised an “all day” battery for the handset. This was true to some extent, but in my experience, it never lasted all day. The original Moto X, like the Moto X (3rd Gen), had the same issues after upgrading to the latest version of Android (Kit Kat for that one). Kit Kat and Marshmallow offered improvements to system efficiency, more OS features like a built-in flashlight, and an improved battery saver. However, after updating my handset to the latest version, the system tended to become more sluggish and run out of battery quicker. Not faster, as was promised. Frequently, now my battery will be dead before the end of the day. Especially if I’m doing something important like using GPS and looking at other apps while out and about. In other words, using my phone.

Read how my day with my phone ended up in my previous blog post:

My Trip to GameStop Expo! [And News + Reviews]

Now I don’t mean to say Google was lying when they advertised these new features. I’m sure on the reference phones Google tested, Android did perform better in all these areas. However, as for Motorola’s optimization, on old hardware, the results don’t fare so well.

Sure, the new features of Android were great to have, but these came at the cost of decreased performance and battery life. At first, I thought, “Oh, I prefer the new features”. But at this point, I’ve realized that in reality and practice, it’s more important to have better performance and battery life than extra features, and I didn’t end up using the new features so much anyways.

This is the Windows drawback I was talking about earlier. While I prefer Windows and Android for their openness of the OS (and because I’m used to them), they come with notable drawbacks, as well:

The Open Platform Drawback

The first drawback:

The licensed platform. Android, like Windows, is able to be used on any machine, provided the hardware has the proper interface to use the OS. This means you can build a powerful beast of a system, and have it run without bounds, but what this also means is that you can build a very weak system, and have the OS run very sluggishly. On a cheap build, an Android phone or Windows PC will indeed run, but not very well at that. Games  may just be playable, but have low framerates and bad graphics. Apps like Snapchat will run, but may take 30 seconds to open. And you can bet they will crash and lag too. The Windows PC would have the same issues. The benefit of the open platform is that a company can build an expensive PC for the aficionado, and a cheap PC for the more economically-compromised. And you can build your own. However, this results in an experience for each user that varies vastly from person to person, with the worst being a terrible, unusable experience. And it’s not so fair to the person who buys a cheap computer or phone.

Second:

Optimization and efficiency. While Android and Windows are great operating systems with robust sets of features like their competitors, they simply can’t be optimized. Microsoft and Google make the operating systems, and allow them to scale between devices that have more or less power. This allows you to buy an Android or Windows device from any manufacturer you want. But no matter what device you buy, the experience won’t be optimized for it. Inevitably, the OS’ end up using more system resources from each system in order to run properly, and if you buy a cheap device, you’re stuck with poor performance and a bad user experience. Unless you buy a Microsoft Surface PC or a Google Nexus phone (the reference models for Windows and Android), you can be sure the OS you’re running on won’t be fully optimized for your device. Sure, throw enough powerful hardware at it, and it will do just fine. But don’t, and you’re stuck with a bad user experience.

Lastly:

There is the difference with regard to form factors. It’s no secret that some phone designs are better than others. And what may be good for you, may bad bad for someone else. Yet Android and Windows are still meant to be used on similar devices. Similar looking and similar performing. But the further a device strays from the expected specifications, the worse the OS will accommodate it. Furthermore, the OS can only be fully optimized for one device, and if you buy a device from any manufacturer other than Google or Microsoft, you can be sure that something may not fit quite right. No wonder Samsung modifies Android to work better for its handset (but at the cost of performance – leading them to put in bigger specs and batteries; we all know how that’s been going recently).

Now granted, the experience won’t vary too much between phones in this regard, because most phones are similar in form factor. But again, a cheap Android phone with a 3-inch screen, or an expensive phone with a mirrored-edge display pushes Android to limits it wasn’t absolutely designed for, sometimes taking a toll on performance, which leads to the need for bigger batteries and faster processors, whereas on a unified hardware-software system, this wouldn’t necessarily be a problem.

On iPhone, None of These Problems Exist

Why? Because of something called hardware-software integration. Put simply, Apple can avoid all these problems with sluggish performance, subpar battery life, and buggy/poor user experience by creating and molding its operating system specifically for its own hardware. Unlike Android and Windows, which can be used on nearly any degree of hardware from different manufacturers, only Apple makes the hardware for the iPhone. They then proceed to design the operating system specifically for the device’s exact specifications and form factor, resulting in a fully optimized experience.

This results in the user experience being faster, less buggy, and more fluid, because the system software is created specifically for the hardware. It’s built for the hardware not only in its specs, but to accommodate its physical design, as well.

Not only does this allow Apple to make the iPhone as fast as the hardware will let it, but also to design things in the user interface that will correspond 1:1 with the specific iPhone hardware (the taptic engine and home button with Touch ID are good examples of this).

Additionally, it allows Apple to eliminate anything that is unnecessary from the experience. Whereas Android must include all of the features in the OS in a one-size-fits-all approach to function on all devices, Apple can choose to only include features that the hardware will accommodate, resulting in the most fast and efficient operating system, perfectly tailored for the device it is running on. Due to this, you can be sure your iPhone will make the most out of the battery, the camera, and the processor it is equipped with.

The software is optimized for the hardware, and vice versa.

The Marriage of Hardware and Software

With a marriage of software and hardware, comes the user experience intended by the creator.

As with films and music, the experience will always be better if you watch the movie or listen to the album in its original format. If you listen to Coldplay on a portable speaker, it will sound good, but not as good as if you were in the studio the band recorded in. If you watch Star Wars on your iPod, it will still be a great movie, but it won’t be as good of an experience as if you were sitting in LucasArts’ studio on premiere day.

Getting an Android is like seeing Star Wars at a decent theater with possibly better popcorn, or listening to Coldplay on your own earbuds. It’s good and has some extra convenience or features, but the core experience isn’t as the director or band intended.

Getting an iPhone is like sitting next to George Lucas at the theater where the film was made, or like sitting next to Coldplay in the studio where they made the album. You will be getting the optimal experience, exactly as the director or band intended.

Sure, with the previous options, you can choose what theater has good popcorn, the speaker that has the most bass, or the phone that has the biggest camera. But with these choices, you lose part of the rest of the experience, because a film, an album, or an OS cannot be optimized for every medium or device. Thus, the experience will lack in other areas, such as lighting, sound quality, or phone performance. You get the extra convenience or features you want, but you never have an experience perfectly optimized for the medium at hand.

With the iPhone, I may not be getting Moto Mods or a Galaxy S Pen, but I will be getting a software experience perfectly tailored to the hardware I buy. Apps will open instantly and run without a hitch. The battery will last longer than the same battery on an Android phone. And the processor and memory will do more than on an Android device. All due to the OS and apps being specifically optimized for the hardware at hand (no pun intended).

Because of this, I can be sure that if I buy an iPhone, I am buying the most tailored experience for a phone. If I buy the latest iPhone, I can be sure that I am receiving the user experience that Apple has intended, without compromise.

It’s no wonder Nintendo are now choosing to launch their software on iOS first, along with so many other brands. And it’s no wonder there are just 4 Moto Mods announced so far, while the iPhone has hundreds of attachable accessories tailor-made for it by different manufacturers. Companies don’t like making one-size-fits-all products. And in many cases, it’s impossible. Companies and individuals would rather make something custom-tailored, because, well it works better. It’s more natural. It’s like one-size-fits-all clothing. It fits okay, but it’s always better if you buy one in your size, or better yet, one made specifically for you.

The same applies to iPhones. As explained by Shigeru Miyamoto, Nintendo can better optimize Super Mario Run for iPhone, because every recent iPhone’s hardware and OS is the same. It’s coming to iPhone first, and later for Android, because it’s a lot easier to make it work on all iPhones (largely identical), rather than all Android phones (in which everyone’s is different). Additionally, the Android phones have issues with fragmentation – a problem where most of the user-base is split by the version of their software, making consumers unable to get the latest version of Android unless they have a phone made in the last year or two. This is another headache for developers, as they have to optimize apps for all different, and now obsolete versions of Android. The latest iOS goes further back, and everyone’s running similar hardware, so it’s not so much of an issue on iPhones.

And that brings me to another point. Since I don’t have the latest version of Android, I still can’t use, or even see, the latest emojis. Years later, I still can’t do it. You’d think a simple update to Google Keyboard would fix it, but no, absolutely not. You have to wait until the whole OS gets updated (in Moto X’s case, sometimes up to a year later). And unless you’ve got a recent device, you shouldn’t count on it.

So with the iPhone, I won’t be getting a device with extra features, but taking away from the experience elsewhere. I’ll be confident that the features I do get will be as good as they can be, without compromise. And I can be sure I’ll get my emojis. Emojis are not too surprisingly, another “Apple First” thing.

And that brings me to my last point.

Why Switch Now?

I’ve been (relatively) satisfied with Android phones for a few years. The main reasons I hadn’t switched to iPhone were because of the features iPhone didn’t have. One benefit of different manufacturers making their own Android phones is that they can choose to add cool hardware features like stereo speakers, AMOLED displays, and bigger screens. And the Android OS worked better with Windows. Until recent years, iPhones had 4-inch screens, a single speaker, a standard RGB display, and were not so easy to pair with Windows. I know I would have missed some of these features if I switched to iPhone earlier.

However, it’s now turned a near 180 degrees. My favorite phone, the Moto series, has changed its plans. The new Moto Z packs a more powerful processor and Moto Mods, but it loses something more important to me – stereo speakers. And as the possible successor to the Moto X, it isn’t so affordable anymore. The price, previously $400, has jumped to over double that, competing directly with the iPhone 7 and Galaxy S7 of today. And all for what?

The new Moto Z is beautiful, and the Moto Mods are really cool, but there’s what, like, 4 mods announced for it so far? Even when (if?) more are made, how many companies are going to support it? While the Moto Z has a few new expensive accessories, Apple’s iPhone has garnered hundreds of attachable accessories on its iPhone line. Motorola is trying to attack the iPhone with its Moto Mods this year, and while its ads are cleverly written, in reality, they forget the myriad of accessories Apple’s iPhones already have. They just attach to the lightning port instead of the back of the phone (sometimes better for that too).

iPhone 7 and 7 Plus have, on the other hand, finally added in all the features I enjoyed on an Android phone. The iPhone has slowly been checking off the list of features it missed from Android. The iPhone 7 finally has stereo speakers, an OIS image sensor (not to mention the best phone camera now, with tons of accessories already on the market), quad LED flash, and a bigger screen with wide color gamut. Some of the best things it didn’t have, it now has. And as Android manufacturers continue to try out new technologies, Apple will continue to incorporate the best of these technologies with each new iPhone, as well as introducing their own innovative features, as well.

For me, my favorite line of phones has taken a step back, removing the stereo speakers and increasing the price, while the phone I thought I’d never get has taken tremendous leaps forward, finally becoming the phone I’ve always wanted. And it’s going to continue to do that each and every year.

As a matter of fact, both phones remove the headphone jack. And if I’m going to buy a phone with that, I’ll at least take the better phone.

I’m Moving on From Android

No more home screen lag. No more apps responding poorly. No more battery problems “fixed” by a one-size-fits-all battery saver. No more updates making my phone slower. No more not seeing my friends’ emoticons. And no more being second priority.

No more subpar Star Wars with good popcorn. No more Coldplay on some old earbuds.

I’m switching to iPhone. And it’s for the best.

P.S.

Don’t get me wrong. I still think Android is very important. No company with a monopoly turns out well, so it is good that the iPhone has competition to help push it forward, as well. Both platforms are still great, and there is still other innovation on different Android hardware that you won’t find on an iPhone, simply due to the nature of there being so many different companies who make hardware for the OS. If you’re fine sacrificing a bit for some of those extra bells and whistles, that’s great. I was for several years – but I’m not anymore. If you, like me, want the best and most custom-tailored user experience for the hardware you buy, iPhone is where it’s at.

 

Did you like this blog? Do you agree? Have something amazing to say about Android to stop me from switching? If so, let me know in the comments.

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For Nintendo NX news, check out our articles:

Everything We Know About the Nintendo NX So Far

Why Nintendo NX Will Support Unreal Engine and ARM Architecture

Animal Crossing and Miitomo Successor Launch Titles for NX + More – Developer Interview

-Noah Sanchez, Gamer Splash

 

My Trip to GameStop Expo! [And News + Reviews]

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Hey all!

I embarked on an epic journey today. Where, you may ask?

The wondrous place called the GameStop Expo! Yes, the place we all wished we could go as a kid, just like Disneyland… or E3!

Haha, not quite so much. As a matter of fact, I just probably heard of it last year? Oh well.

I got buzzed last week after hearing about it, because it looked like a big deal. And it was.

But after hearing Nintendo would be in attendance, and the recent rumors from Kevin Pereira, I began speculating that the  Nintendo NX may be revealed this week, and then shown there consequently. Yes, I know, Nintendo would likely not have the NX playable on the show floor without prior announcement. But it was a possibility, and I live near the expo, so why not? It was an opportunity I couldn’t pass up. I mean how would I feel if I didn’t go, and it was there? I couldn’t pass up the opportunity.

Here’s an overview video:

 

So I got there, and I was struck by how weird it seemed, compared to conventions I’ve previously been to or near, such as WonderCon and E3.
It’s probably because it wasn’t WonderCon or E3.
Yeah, that sounds about right.😀

Anyways, when I got there, I saw some middle-aged guys in business suits from Activision walking out of the con (execs, maybe?). They seemed friendly.

Then, first thing I saw was the large Call of Duty: Infinite Warfare Zombies Attraction.

Alas, it wasn’t open, though, so I decided to go on ahead.

Then, I get nearer to the convention center building, and I’m confused. I literally see everyone walking away from the convention center. In mobs.

I don’t know what caused this, but then it clicked within me: these are probably all GameStop Managers, and they were leaving a manager’s meeting, or going to the next one. They were all older people, so of course they were, right?

Anyways, so here’s the fun part:

I get inside the convention center.

I am a bit reluctant to enter, as I don’t have a badge, and there are no signs stating the instructions, as there are at bigger conventions. I walk inside, however, and see the check-in line. Completely empty, by the way.

I enter, and I have to scan my own barcode from the email. And then it appears they’ve ran out of badges (or the badges were just for VIP’s), so I just get a wristband to enter.

The funner part:

I finally enter the convention!

There’s an entrance to get to the show floor. I enter it. End of story (not really).

So knowing me, where do I go first?

Everywhere.

I wander the whole convention center and look around everywhere, taking pictures and videos of all the notable booths, like Xbox, Playstation, and all the various publishers.

I was excited to see all the big companies and publishers there. However, it seemed they all were just showing off a handful of games without much else, so that was a bit disappointing. However, what was available looked awesome!

But knowing me, where did I really go first?

The Nintendo booth, of course!

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As I enter the booth, I am a bit disappointed to see that the Nintendo NX isn’t there. Although I wasn’t realistically expecting that, haha. But what was there was very good! They were showcasing Paper Mario: Color Splash for Wii U, and a bunch of 3DS games. The 3DS games included Mario Party: Star Rush, Dragon Quest VII: Fragments of the Forgotten Past, Yokai Watch 2: Bony Spirits and Fleshy Souls (combined demo), and Disney’s Magical World 2. And yes, I played every single one. Even Disney’s Magical World 2. As a Disney princess with a balloon.

Reviews

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So I’ll start with Disney’s Magical World 2. It actually wasn’t that bad! It was not really shovelware, as some call it. There really seems like there’s a lot to do. I asked the attendant, what the point of the game is. Like it seems like there’s so many things to do. She’s like, “well that’s exactly it. There’s so much to do and explore in this game, and that’s what’s so cool about it”. I’m paraphrasing, of course. I don’t remember the exact words people say!

While I felt a bit out of place playing as a young girl with a balloon in Disney’s Magical World in front of everyone at the booth, I wanted to find out what this game was all about, and I did… kinda.

I started in the middle of the castle area. The attendant told me I could do some quests if I went to the castle. I did that, but couldn’t find anything, so I just talked to every NPC I could find. I then went to a shop that sold fruits and other items, and it looked EXACTLY like the merchandise stores do in Disneyland. Same look, warm feeling, everything. In fact, that may be my biggest takeaway from the game.

Did I mention, this game has tons of items? I scrawled my entire inventory, and it was decked out. There were so many different things, it was kind of overwhelming. And it didn’t appear I could use any of it offhand. I looked at the tutorials, and there were like a million. Okay, maybe not that many. But it took me a good deal of time to look through all of them. I thought they were playable, and was surprised, but turns out they were just quick, single-image tutorials. So cool, that made more sense.

I wanted to go fight some ghosts, but didn’t find that. So I walked around a courtyard and found a cool portal! It took me to a beach. It appeared it was Lilo and Stitch’s beach (there was some reference there). I was the only one playing the game so far, but then a dad and his young son started playing (phew, I’m not alone in this). So I walked around the beach some more. I found a surfboard, and it said I could ride it! So I did, and rode in the ocean. I kept going to the right into the sea, but it looked like it never ended, and nothing else was happening on screen, so I got a bit worried and went back. Also, that father told his son it was time to leave. So it was my perfect chance for escape!

To Paper Mario:

I actually loved the game. Though it was hard to hear with all of the other noise of the expo, I genuinely had a lot of fun playing it. It was a special demo just for us. The demo pits you at the beginning of a level. You have to find 5 Green Toads, part of the Toad 7 Squad. The two were at the end of the map, and asked me to find their friends. Simple, right? Nope, not so much. I learned how to use my color hammer. The controls were pretty simple. So I had to backtrack, trying to hit every single thing sapped of color. Every time I did so, it exerted a ton of coins and a battle card or two, so it was exciting.

At this point, enemies came out of the woodwork as well (mostly shy guys and some friends). So I engaged in my first battles. It took me a minute to get used to the new battle system, but it was intuitive. The GamePad screen became just like a smartphone screen. You have to use your finger to scroll through your available battle cards, and then drag the ones you want to a top section of the screen. Once you choose two, you confirm them, and then proceed to a screen where you can use your hammer’s colors to power them up. My hammer was getting plenty of paint, so I powered them all up with no issues. The enemies were all wiped out pretty quickly. There were some spiny enemies too, so I had to use the hammer to get those guys.

Anyways, back to the Toads. So I had to backtrack to find them all, and they would be hiding in funny places. The first was closest to the end. I had to whack a nearby tree with my hammer, and the poor fella… fella down. Then there was this Toad House. I went inside and found one there. There was also a wardrobe, which sucked me into it, and had me play a minigame. The goal of that was to find the most amount of color-sapped palm trees on the beach and restore them. There were 60 seconds and only appeared to be four of them. I thought I did something wrong, since I finished so early, but apparently not. I got rewarded 30 or 40 coins at the end!

Then, I had to find the remaining three Toads. There was another in a green pipe. And another hiding behind the house (you had to go behind the house in a different camera view/area). I don’t remember where the other one was (sorry, long day!)

Once all the toads were back, you could talk to them all, and they would give you witty responses (for example, the one I rescued from a pipe said something like, “If this adventuring thing doesn’t work out, you’d sure make a darn good plumber!”

It was all the witty humor like this that made me laugh a lot. This time around, even in this short demo, the Toads said a lot of things you’d never expect them to say in a Paper Mario game (really clever, edgy stuff), and it was at the same time surprising, and hilarious to me.

At the end, you talk to the Toad squad’s leader, and the toads bundle up to form a bridge for you (aw, how thoughtful of them!) I smashed my hammer down on the “bridge” several times, and saw them say a resounding “Ouch!” each time. Ooops.

I cross the bridge and the star! But not so fast. A boss koopaling comes out to get me, and I battle him. Just like before, I have to use my battle cards against him. I’m primed on it from before, and I have a lot of cards at this point, so I just select the strongest cards to my deck. They wipe him out pretty quickly. For a finishing blow, I used the cat card (the one from the Treehouse Live E3 Demo). It was as glorious in person as it was in the stream.

After you defeat the baddie, you can grab the star. Once you do that, you go into this end-level scene where you’re on a platform and there are shining lights around you, and coins rain down. You have the star still shining above you, and you run around and get the coins. Fun! Then the demo ends. “Thanks for playing!”

Overall, I think I’ll really enjoy the game. The graphics have never looked better than in HD, and I really appreciate how everything looks like it’s made out of paper now (even the coins!) Additionally, the music in the demo seemed to be performed live, so we can look forward to great music in this title.

While it’s not the same as the previous Paper Mario’s, like Super Paper Mario and Sticker Star, this game has its own personality. While the Toad’s colors aren’t as expressive as in TTYD, each Toad’s dialogue is surprisingly expressive, and they all have their own fun and unique personality. In addition, their colors actually make sense. In this demo, for example, the Toads were all green, because they were all part of the special Toad squad. So of course it made sense. I can expect many different colored squads in the game, and I’m sure there will be some surprising characters in the end. Whatever you think the series may have “lost” in this game, it has definitely not lost its sense of humor. In fact, from what I’ve seen, this may be the most humorous Paper Mario yet!

Since we’re on the topic of Mario, let’s next jump to Mario Party: Star Rush.

I had forgotten about this game, so it was exciting to see it here. I played a demo. Though there were 3 or 4 people playing alongside me, the game was against CPU’s. I chose difficulty levels for them. Out of normal, hard, and even harder, I chose hard for two, and hardest for the other. My time was rougher than expected. I chose the quickest course (15-20 minutes), which was the cake map.

Right off the bat, this is a different game, because the map design is totally different from every Mario Party before it. All players can now move at the same time. I found there are just delays when everyone has to roll their dice. This game is more time-pressuring than previous ones, because now the other players can move all the time, even if you do not. So others can get ahead. Additionally, you can move to whatever spaces you want to now, with the spaces being nearly every  square foot of the board, with the only restriction being how many spaces you rolled on your dice. Once a minigame starts, the player who reached it first can start right away, while the ones who were physically further away from the game’s location on the board will have to mash “A” to catch up to the start of the game.

I wasn’t very good at the mini games, as I was figuring everything out. We played a few, and the game repeated. There are “?” spaces throughout, so I got on plenty of those, to try out their special abilities. This went on until the final boss. In this game, the player has to actually travel towards the final boss on the map in order to trigger it. I managed to reach it first on the map, and actually trigger the game! It was the fun King Bob-omb boss game, where you have to throw bob-ombs into the cannons, and they get shot at the big bob-omb. I did pretty well in this one, and I think I may have won! However, something last minute caused the hardest CPU to win.

So we had the final results ceremony, and of course, I won nothing. I wasn’t very good at it, and when the CPU level said “hard”, it actually meant hard. Oh well. This game’s mechanics were so new to me, I was just more interested in learning how they worked, rather than winning. It was fun regardless.

Overall, I really enjoyed the new Mario Party. While the change in gameplay is a bit odd, I think it will be very fun to play with friends over multiplayer, and I think it is a bold move from Nintendo to freshen up the franchise after so many iterations. The graphics are nice, and the level and minigame design are really good, as well. Overall, I think this game will be better with friends, but it seems like it’ll be a fun way to pass time, regardless. I’ll probably be getting it.

On Dragon Quest VII:

I won’t be reviewing this one too thoroughly. I started in the middle of the game from a save file. I think the graphics are great. The 3D effect is very strong, which I like. I think many other games don’t employ the 3D effect as much as they should, but this game stands out for implementing awesome 3D visuals. One of the few 3DS games where 3D really makes a huge difference. And it looks fine without 3D. But 3D enhances the image so much, it just looks so… flat after you turn it off. You adjust, but man is that 3D good.

Past the 3D, the game seems really solid. There were many enemies, and they were all easy to kill. I went up to this mountain, and then inside a cave, and found this tablet. I wanted to get back down, but kept going up instead, and eventually all four of my members died. I returned back from whence I came: the initial save point.

Overall, the game looked like a very solid RPG game. Great graphics, probably good sound (couldn’t hear it well), and the story seemed solid too, from what I read. However, it looked very long, so best be prepared for that if you jump in. I hadn’t tested out the battle mode too thoroughly, but the gameplay seems well put together too. This isn’t really my kind of game, but for RPG fans, it looks like a very solid game with a great story and visuals.

Finally, my last game!

Yokai Watch 2:

So I’ll admit, this time my whole focus was not on the game. The game was really cute, and I had a conversation with the attendee about it. I asked her the difference between the two versions of the game, and she said it’s a combined demo. I clarified that I meant only the final versions. She didn’t say much on the subject. However, I enjoyed the demo. I was guided through it, needing to find Grandma, which led to a couple small scenes. Then I was free to wander the town. I tried to catch a couple bugs, and it was pretty fun. I was struck by how pretty and clean the visuals were. It has a great art style. And the soundtrack is very modern to accommodate it. The game gives you a great feeling! I wandered around for a while, trying to catch the Yo-Kai, which I was unsuccessful at. Eventually, the demo came to a close.

I also asked the attendee some dumb questions. I asked if the game is kinda like Pokemon, since I’ve heard that, and she said, “Hmm… Not really. The game is really popular in Japan, though, with kids.” Hmm… Interesting. I then asked if the Yo-Kai were like Pokemon. “Get out!” She said. JK. She just said something like, “well not exactly. They’re really cute though!” I said I agreed! (Secretly, I thought the attendee was cute too, but I didn’t tell her that).

Overall, I enjoyed my play session of the game. It was the only demo that had a time limit. I definitely think many people will enjoy this game. It has the same kind of breezy exploration feeling that Pokemon does, which I really like, and the visuals and music are bright and beautiful too, to keep you engaged. The gameplay mechanics are very different from Pokemon. The attendee told me there were over 100 different kinds of Yo-Kai. The game seems like a fun break from Pokemon, and it’s something I’m more likely to try out now that I’ve played it.

 

News (?)

 

My talk with the attendee spanned a bit more than Yo-Kai Watch.

I told her I was hoping to see the NX there. She told the other attendee, and they laughed.

They said, “Yeah, someone else asked about that earlier! Yeah, some rumors, right? Yeah, no we’re not showing any of the publicly yet. You need to just stay tuned to Nintendo.com for the official announcement.” I wanted to say, “Well the last time Nintendo announced something on it was in March”. But I didn’t.

I then said, “Well I heard something about it being shown like in the past couple of days?”

She says: “Oh, you mean the GameStop Manager’s Meeting?” Me: “Yeah!” Her: “Yeah no that was something different, just for managers. We did show Breath of the Wild there, but that was just for the execs. The rest was classified.” I said, “Oh wow, yeah I was hoping I could play that here too!” She said, “Yeah, sorry! Yeah, that was just for the execs.” She told me, “Yeah, you can expect to see the NX and Zelda within the next couple of shows. But we wouldn’t reveal it at a public expo like this.” I said, “Okay, cool!”

I asked her if she got down time to try out the other stuff at the expo, and she said they got 15 minute breaks, but they’ve already seen all the stuff they’re showing at the expo, from previous events. I say, “Oh, okay, I see.”

I then proceed to ask her if she does marketing for Nintendo, and she said she does retail marketing on a contract basis for Nintendo. I say okay, cool. I then say how I’ve always wanted to work for Nintendo, and she says they’re a great company. I tell her I’m majoring in Communications in college, so I don’t know what field I should work in. Maybe PR, or the Treehouse? She said, “Oh yeah, the Treehouse would be a dream!” I’m like, “Yeah it would be! I think they hire a lot of journalism majors too.” She’s like “Mhmm.”

After that, she stops talking to me and lets me finish my game. Maybe she didn’t want to give out any more info. Or maybe I was just talking to her too much. I don’t know. She was looking away if I looked at her, even though I was going to ask her some pressing questions about the game. But she didn’t know that. I could have asked about the NX or something.

Anyways, my play session ended, and it was my last experience from the Nintendo booth. So I thanked her, and she said “Thanks for playing!” Then I left.

The general feeling I got was that, at least among Nintendo retail marketing employees, Nintendo thinks the fans who are baiting on every rumor are funny. Only Nintendo knows when and how they will announce the NX and Zelda, and it will be a surprise.

I’m going to take them at their word at this point. No more rumors. I will wait for Nintendo themselves to announce any new details. And it will be a surprise.

So that’s that.

But Wait, There’s More!

Oh wait, there was one more thing after that!

There was a fun Mario photo op! We got to turn ourselves into a Mario GIF!

So of course I did that. It was fun! And I got a physical printout too!

I think it came out okay. But hey, I’m Mario!

 

Also, I got another cool look at the new NES Classic Edition!

snapchat-3743858678878175057

Nearby the Nintendo booth, was a Pokemon History Booth! It looked really cool from outside, and I just had to check it out.

Here’s how it looked from the inside (taken with 3DS camera):

 

It was really cool to see all the Pokemon memorabilia, and to see the covers for Sun and Moon before their release! Also, they gave me a free Pokemon lanyard at the end!

Here’s me with Pikachu:

After this, I just peruse the rest of the expo. I wander over to the Playstation booth, where they’re giving out free giveaways! I got a shirt for The Last Guardian, and a limited edition Hot Wheels Gran Turismo car. Not too shabby!

img_20160915_203503030img_20160915_203521689

I consider playing VR, but considering the lines, and my limited time, I don’t. I then find myself at Activision’s booth, where I get a free Call of Duty: Infinite Warfare blow-up stick. Yay!

I check out some accessory maker’s booths, like PDP, Nyko, Hori, KontrolFreek, and Blue Microphones (that one had a raffle going on). They all had cool stuff. But I didn’t purchase anything.

I then check out some of the shops in the collectible area. Some cool retro shirts, including Atari and Pokemon, all with the Japanese characters on it. Nice touch. Nothing appealed to me enough to justify the purchase though (actually, I regret not getting the Pokemon one a bit now).

My final stop was the Sega booth.

img_20160914_141534190

They had a new Atlus game, Sonic Boom: Fire & Ice, and Sonic Mania up on display. Of course I had to try Sonic Mania! I played the first level, the Green Hill Zone and was surprised by how retro Sonic it was. It looked exactly like the originals. Maybe even too much. It kept the retro look, without looking like they updated the graphics to look really crisp in HD. However, I suppose that’s what they were going for: to actually look as close to the original as possible. However, the gameplay and music were great, and just how you remember in the original. Except with some cool new twists. I got stuck halfway through the level and had to die a couple times before completing it. There was a boss at the end, that I had to hit in two ball points. If the ball turned red, when it hit you, it would hurt you. I literally had one ring left, and I had to keep catching that back every time I got hit. LOL. But then I finally made it, and beat the boss!

I also played the second demo level, Studiopolis. This one was harder than the Green Hill Zone. It was really confusing, and you had to keep moving forward, and up and down and back. However, the level design was A+. It was kind of a city, industrial-like area as seen at night. There were many elevators and bouncy balls. Once I got to near the end, there were Eggman elevators. I got stuck in this olevel a lot too, but eventually I went up, up, and up, and made it to the end! There was a wheel I hit at the end that decided if I’d fight Eggman at the end. To my relief (dismay?), I did not!

Overall, I really enjoyed the new Sonic Mania! I was excited it was there, as I didn’t have a chance to play it at its premiere: the Sonic 25th Anniversary Party in San Diego. Though the graphics were different than I expected, it was really fun, and I can’t wait to play more!

img_20160914_141512904

 

Final Travels

Once I was finished at the Sega booth, the convention was finally closing. I started making my way out. On my way back, I encountered the Razer booth, where they were throwing accessories at rabid fans. I stayed to see what the hubbub was, but left after the commotion had ended. I also stopped by Blue Microphones’ booth, where they were calling out names for their raffle. More excitement there, as well! And alas, I made my way out of the convention. And back to class.

Overall, I had a super fun day! Even though I got there later in the day, and only stayed a few short hours, I enjoyed my time there. Besides having fun, it was a great learning experience for me. First off, from what I expected, I had learned what was actually there, and what wasn’t. Additionally, I learned how companies such as Nintendo, Sega, Capcom, and EA liked to market at events like this. And additionally, I learned how important the accessory and collectible manufacturers considered their presence there (I was lured over quite a few times by booth staff asking me to check out their wares).

I also learned that the NX was not there, and Kevin may have been trolling (but maybe he wasn’t, but who knows?). But more importantly, I learned that I can go to a convention by myself, and still have fun with what was there, no matter what I was expecting.

Second to most important, I learned how to get home without a phone. I took the bus there, and by the time the expo was over, my phone died. So I winged it, asked for a few directions, and voila, made it to my 7PM class 20 minutes late!

Most importantly, though, I learned more about myself in general. I learned I’m still a big videogame fan, but I choose to select good opportunities over playing the latest games (because these games will be available later, but the people and experiences here, will be unique.) I learned I can talk to anyone if I want to, while still being respectful. And I learned that my future is brightly ahead of me.

There are some aspects of my experience I did not share here, of course, but most of the good details are here. I had some good networking as well, for example, which was easier than I thought it would be.

Overall, I enjoyed my experience here. I’m a gamer, I love gaming conventions, and I can’t wait to share in the spirit again.

 

Did you like this blog? Did you read all the way through? Congrats! If so, let me know and I’ll do more like this in the future.

 

For more fun gaming content, follow Gamer Splash on our social media channels below!

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For more on the Nintendo NX, check out our articles:

Everything We Know About the Nintendo NX So Far

Why Nintendo NX Will Support Unreal Engine and ARM Architecture

Animal Crossing and Miitomo Successor Launch Titles for NX + More – Developer Interview

-Noah Sanchez, Gamer Splash

Tank It! [NX Game] Steam Greenlight Page Online

Tank it! Steam Greenlight Page Online Now
Vienna, Austria – September 13, 2016 – Independent game developer, Bplus, announces the launch of the Steam Greenlight page for Tank it! the war simulation game with the message: #WarKills
Watch the first trailer and screenshots of an early version of Tank it! – the game is still in development.
Tank it! storms to Steam in Fall 2016, and Nintendo NX in 2017.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=756644267

Nintendo “Stressed Out” – NX Reveal Imminent – Developer Interview Part 2

nintendo-nx-news

Hey all!

We’re back with some more interesting news.

You may remember not too long ago, our interview with an independent Nintendo developer, giving us clues to what may come with the NX, as well as shedding a lot of light about Nintendo development in general.

Well, our source has been communicating with us once again, this time bringing us some juicy new info on the NX’s announcement.

Once again, it must be restated that English is not his first language, but his second.

Here’s what we learned:

First, our source has no official info on the NX’s reveal. He told me developers don’t get info on the system’s public unveiling, only the system, so as we are, he’s waiting for Nintendo to surprise us all with its inevitable announcement.

However, he has heard this:

Nintendo is stressed out right now. Nintendo of America especially. But likely also Nintendo of Europe.

Here’s why:
We were speaking of the recent analyst’s predictions that the NX would be revealed as late as early October. He’s worried the NX release will be pushed back from March, but I reassure him, that Nintendo would like to have it out before the end of the fiscal year, keeping their investors happy.
He agrees, then has this to say:
I just know that they are super stressed right now. and that I’m waiting for my final dev kits… but maybe that also moves to October or later then … but who cares… I first need to survive ’til Summer 2017 ^^
I ask:
Oh, why would they be stressed?
 His response:
Handling the presentation and unveiling of their next systems? Tons of things have to be prepared… websites in all languages … and all the new guidelines have to be set up and communicated…. I guess releasing a new system is the most stressful part at Nintendo in a console cycle…
Gamer Splash:
Right, I’m sure it is. They have to get it all right and ready.
Do you mean NCL or NOA? Or the company as a whole?
 Source:
Um all of course… mostly NoE I guess… because of all the different languages and countries. But I just know it from NoA.
 Gamer Splash:
Ah, I see. Hm, maybe the announcement may be pushed back then.
 Source:
The development support team is totally dying right now because they are still not ready with a full english documentation. Most of it is still in Japanese ^^ I also had this happen on Wii and 3DS… It just takes time… but right now it seems as if Japan still doesn’t have something really finished^^’ stress stress stress stress stress
 Gamer Splash:
Oh wow, that sucks. Why do you think it’s taking so long?
Maybe because of the last minute spec changes? Or because there is so much to translate?

Source:

No there aren’t spec changes, haha… that’s just a rumor… especially because: A DEV KIT NEVER HAS THE CHIPS of a final system ^^

Not a single chip in the Wii U dev kit is the same as in Wii U … It’s the same with 3DS ^^

A dev kit also never has the same ‘console’ or ‘handheld’ hardware as retail… for example the dev GamePad and dev 3DS systems are a blank shape inside… It is just so you have the buttons and screens… but no chips inside 😉
That’s one reason why Emily (Rogers)’ posts are so weird and unrealistic for any developer. She has just NO IDEA how development works.Dev hardware always has an ‘unlimited’ amount of power and memory. So it can take any final specs 😉 Also for development it is easier… so you can create a game with more power and much more memory… and in the end you can throw out unused objects, textures and so on ^^ I hope you understand that ^^

So NO MATTER what specs any devkit may have (and they never have the same company made chips or anything) it has NOTHING to do with the final version of the system.
Especially 3DS and Wii U … there are more dev kits from DIFFERENT companies including different chips 😉 Also, the systems themselves can adjust their power in a massive way… that is why some very first consoles need an update disc first… this one gives the final OS and this configures the final hardware to what it should be 😉
So that rumor is squashed.

About the documentation and the inevitable announcement:

Nintendo Guidelines are BOOKS… many BOOKS… for every single thing (topic) it is a book. And their programs… have huge documentation as well… and this all has to be translated in a way that developers can understand… Japanese programmers think totally differently… It is so much fun… all the bad-english-written function names and so on, haha.
And then they deliver a new version every week (especially in this state) and all of it has to be re-translated again =O
As a developer, you can decide to use the old program with issues but in English… or wait a month until the newer version has been completely translated…
Or they wait for 2 or 3 new versions and THEN translate it ^^
It is a massive system behind… with all of the dev things and documentation… players never see that. But [some] players also think that a game can be made in 2 weeks by one person… and never would understand that hundreds of people work for several years on a Smash Bros. or Zelda ^^
So in short, it appears that because Nintendo of America and Nintendo of Europe have to translate all of the documents for developers to English and other languages, they are stressed out. And apparently the Japanese docs aren’t even done yet.
With this information, it makes sense that they are stressed out. With the NX reveal likely coming soon, Nintendo is under pressure to deliver for developers. Not only for independent developers such as our source, but for major third party developers and publishers, as well.
By no means does this mean that games are not being developed yet. They are well into development. But it does mean that Nintendo has a lot on its plate right now, in that it has to deliver this documentation to developers, and it would be good to do so before its reveal.
This documentation issue could also take away some attention and resources from the planning of the system’s reveal, so this is why we anticipate a delay until October for the system to finally be revealed.
Could it still be sooner? We hope so. But with this new information, the odds are a bit more stacked here.
Regardless, we do believe that Nintendo cannot wait to announce it any later than early next month.
Why?
Because unlike launching a free mobile app based on a popular franchise like Pokemon GO or Super Mario Run, game consoles are different.
First, console manufacturers must promote their console well ahead of its release to have a good amount of time to promote it and line up partnerships so it has successful launch.
Maybe the partnerships they’re already doing. But it needs to be marketed to the mass consumers well before hand, in order for it to gain traction with consumers.
Second, consoles are expensive. Again, this is not a free to start app. It’s an (at least $250-350) gaming console(s).
A next generation console release requires giving people time to plan and get interested in the product, giving them time to plan and make the investment in the system.
In order to do this, the company must show off the hardware in advance, its features, it games, and its price, in order to gain traction and influence purchases from consumers.
For it to have a successful launch, it must have a slow but steady new stream of news leading up to the release of the product.
Some may argue that the Playstation 4 Pro or Xbox One S were planned for release just a couple months after their reveal.
However, these consoles are incremental upgrades to already existing platforms and systems.
If a company is launching a brand new platform and system, as Nintendo is with the NX, they need much more time to build awareness, hype, and purchase intent from consumers. This requires revealing much earlier than the release.
And finally, Nintendo has no other major news to share at this point.
Nintendo has already announced its future plans for 3DS and mobile with the recent 3DS Direct, as well as Nintendo’s only mobile game slated for release this year, Super Mario Run.
Unless there’s a surprise Wii U Direct coming soon (highly doubtful), there’s nothing left for the company to show this year.
So what does Nintendo’s next major news have to be?
The Nintendo NX reveal, of course!

And it has to be soon.

Looking at the past, while the gaps between major console reveals and releases have been getting smaller, they’ve never gone under six months.

Gaps Between Reveal and Release – Major Gaming Consoles (2011-2013)

Nintendo 3DS – Announced in June 2010,  released February 2011 – 8 months
Wii U – Announced June 2011 –  Released November 2012 – 17 months
Xbox One – Announced May 2013 – Released November 2013 – 6 months
PS4 – Announced February 2013 – Released November 2013 – 9 months
We’re now at 6 months away from the launch of the NX, without a reveal.
If Nintendo wants the console to be successful upon launch, it has to reveal it soon.
And by our estimations, it will.

What do you think of this news? Let us know your thoughts in the comments below.

 

For more Nintendo news and fun gaming content, follow Gamer Splash on our social media channels below!

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For more on the Nintendo NX, check out our articles:

Everything We Know About the Nintendo NX So Far

Why Nintendo NX Will Support Unreal Engine and ARM Architecture

Animal Crossing and Miitomo Successor Launch Titles for NX + More – Developer Interview

-Noah Sanchez, Gamer Splash

Nintendo Announces Super Mario Run for Mobile – What This Means In Long Term

super-mario-run-miyamoto

During Apple’s Keynote press event today, Nintendo made a surprise announcement that no one was expecting.

Nintendo today has announced Super Mario Run, a brand new runner game for mobile.

After Apple’s CEO Tim Cook brought the company’s focus on mobile gaming, and showed off some snazzy new graphical effects the iPhone 7 was capable of, he invited Shigeru Miyamoto and Bill Trinen, as well as Mario Kart and Nintendo mobile director Hideki Konno, on stage to announce and demonstrate the brand new game!

Check out the full announcement below (courtesy of Kotaku):

 

This is certainly surprising for Nintendo fans, as there was no prior indication of an announcement. As Nintendo fans patiently (some desperately) await an announcement of their next console, code-named “NX”, and more details on the upcoming Animal Crossing and Fire Emblem games (previously due this Fall), instead this new Mario game was announced.

It is a welcome surprise for many Nintendo and Apple fans, as many were not expecting Mario to come to mobile anytime soon. Especially not now.

Apple’s new partnership with Nintendo marks a first. Nintendo has never partnered with another hardware/software manufacturer to bring its games to their platform. On the other hand, the move aligns perfectly with both companies’ similar designs of having control over the hardware and software, the entire user experience. Nintendo’s Satoru Iwata has likened the company to Apple before, so it is no surprise the company was keen to work with Apple in the first place.

The good news is the game is only a timed exclusive. The game will no doubt come to Android devices later. No announcement on the timing for that yet, but our guess is 1-2 months after its iPhone release.

The bad news is that with the announcement of this title, the previously announced Animal Crossing and Fire Emblem titles will launch later than expected, early next year.

While this news may be saddening to fans who were eagerly awaiting those titles, who can complain about the arguably most highly anticipated series, Mario, coming to mobile first?

On the plus side, it also gives the other two titles more time to shine before they are finally released on mobile, making the Nintendo mobile momentum stronger than ever.

Not only does the game feature a full-size New Super Mario Bros. style experience inside, but also a fun mode called “Toad Rally” which allows players to compete with their friends.

To many gamers’ avail, the game will be free to start, and will likely feature no micro-transactions, instead having one flat fee to pay to unlock the full experience. Players averse to micro-transactions should be happy with this decision. It should reassure gamers that Nintendo is devoted to keeping the Mario brand as strong as possible, providing a high quality game tailor-made for mobile, without diminishing the experience with micro-transactions.

It is also indicative of Nintendo’s commitment to bringing its major franchises to mobile and providing unique experiences, further expanding Nintendo IP to as many people as possible.

The game will release this December on iPhone, with further release and pricing information to follow later this year.

Check out a gameplay trailer below:

 

Final Thoughts:

Super Mario Run is a good thing. It shows that Nintendo is further committed to bringing its franchises to mobile in fun, new ways, and is also embracing new partnerships with other companies more freely.

The game looks like a great fit for Mario, and with the NX coming in March, we may have another fun game to play on it, as well!

In regards to this news’ relation to the Nintendo NX’s inevitable announcement, this shows that Nintendo is keen on surprising its audiences with never-before-speculated announcements and news. This is good news, as it foreshadows the Nintendo NX’s announcement should be as surprising and chock full of news as this announcement, as well as the recent 3DS Direct.

After this, I personally cannot be more excited for the future of Nintendo.

What do you think of this news? Let us know your thoughts in the comments below

 

For more Nintendo news and fun gaming content, follow Gamer Splash on our social media channels below!

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Also, check out our articles:

Everything We Know About the Nintendo NX So Far

Why Nintendo NX Will Support Unreal Engine and ARM Architecture

Animal Crossing and Miitomo Successor Launch Titles for NX + More – Developer Interview

-Noah Sanchez, Gamer Splash

 

 

Bplus announces anti-war game Tank it! for Steam and Nintendo NX [Press Release]

Tank it! modified art 1

Vienna, Austria – September 2, 2016 –Independent game developer, Bplus, announces Tank it! – A new war simulation game with the message #WarKills.

Tank it! is a realistic and bloody war simulation game designed to show how brutal and dangerous war really is… that it is no good… that countless civilians are killed as collateral damage.

In Tank it! you command a drone to remotely control a heavy tank. You receive the mission to travel to remote villages, find and destroy the target military camps and eliminate all terrorists. But as in real life, there are many civilians in the villages, as well. The terrorists and civilians alike are at the player’s mercy.  It is up to the player alone to decide how to handle this mission.

Bernd Geiblinger: “I for one do not enjoy playing brutal, bloody games, so for me it is painful to create death animations and blood. I did everything else before I did this kind of work – but I am doing it for the message. This is also why Tank it! will be available for a very low value – For me it is much more important to spread the message of the game than to earn a great deal of revenue.”

 

Trailer coming soon.

 

Tank it! storms to Steam in Fall 2016, and Nintendo NX in 2017.

 

About Bplus

Based in Vienna, Austria, Bplus is an one-man independent game developer with over 10 years of experience developing games for Nintendo consoles and more recently the Steam platform. Bplus has developed a beloved set of IP, including Bit Boy!!, Puzzle Box, and Niki – Rock ‘n’ Ball, which retain a loyal and ever-increasing following.
B+ stands ‘Be Plus’ and always motivates us to try to reach new levels of creativity and fun in both life and in games.

 

For more information on Bplus and its products, please visit < http://www.bplus.at/ >

The Legend of Zelda: Breath of the Wild Launching In April 2017 According to Licensee

Hey all!

The Legend of Zelda: Breath of the Wild has been a long awaited, albeit long-delayed, game.

It was first announced in 2014 for a 2015 release, with a short teaser trailer. We then got some new gameplay footage at The Game Awards 2015, with Shigeru Miyamoto and Eiji Aonuma confirming the date for 2015. However, in 2015, we heard the news that it would be delayed to 2016 in order to fully realize the open world and new ideas they had. Then, in 2016, we had one more delay to March 2017, as the company decided to make the move to release it on NX and Wii U simultaneously.

We then received a big Zelda blowout, showing hours of new footage from the game, with this year’s E3 primarily focused on the new game. There, we learned that this delay was due to several reasons, like better implementing the physics engine, and also setbacks caused by mistakes Aonuma made in leading the team to milestones. Either way, we believe it was the smart decision to delay it to 2017 to have a strong lineup for the NX.

At that time, its release date was also changed from March 2017 to TBA 2017, a move suggesting it may not hit the launch date and release simultaneously with the NX. This could point to a possible later Spring, Summer, or even Fall 2017 release, though we still believe it will be spring.

Then comes this news:

According to the website for a new officially licensed Zelda Christmas sweater, we may actually be getting The Legend of Zelda: Breath of the Wild in approximately 7 months.

Don’t believe us? Take a look!

If this were any other unofficial site, this news may not be so trustworthy, however, it is coming from the website of the retailer. Since it was officially licensed, Nintendo must have given them this information.

This would likely put its release date in April of 2017. While this info is not directly from Nintendo, it comes from an officially licensed distributor, so it is highly trustworthy, unless Nintendo changed the date themselves.

For more info on Nintendo, the NX, and Breath of the Wild, stay tuned to our blog!

For all we know on the NX, read our articles:

Everything We Know About the Nintendo NX So Far

Why Nintendo NX Will Support Unreal Engine and ARM Architecture

Animal Crossing and Miitomo Successor Launch Titles for NX + More – Developer Interview

Stay tuned to Gamer Splash on our social media!

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-Noah Sanchez, Gamer Splash