Breath of the Wild Frame-Rate Issues Are Not Power-Related, Originally Ran at 60fps on Switch

According to independent Nintendo developer Bplus games, the frame-rate issues in Breath of the Wild are not related to the game’s resolution or system power, as previously thought. Instead, the developer says the issues are due to programming bugs.

The current notion is that the frame-rate drops in the Switch version of Breath of the Wild are power-related, because the game tends to perform better in portable mode. It is thought that because the game runs at 720p in portable mode, that is why it performs better than in TV mode, which is reported to run at 900p.

However, according to the developer, this not the case. Instead, he asserts that the Switch does have enough power to run the game well in both modes, even at a higher resolution. He says the frame-rate drop problem is due to poor optimization of the programming for the game in TV mode:

Most of the frame-rate issues in Zelda are just programming failures. If Nintendo sets the right people to it they can totally fix them.

Some dev friends and I have the same feeling about that. Because sometimes it is just a specific zoom ratio that makes the frame-rate drop. Just zoom in a bit closer or further away and it runs super smooth.

The problem is that the game wants to show both near and far LOD (Level of Detail) objects. This is a frame-rate killer if two objects are in each other. To show that, it would need around 10 times the power.

And if you see Kakariko Village, the framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn’t make sense. So something else is going wrong there.

I mention that in my experience, the frame-rate issues usually only happen when there is a lot of grass near Link. I believe this is because of all of the detail and animations there are to render for each piece of grass on screen at once.

But he explains:

Yes, but if you zoom in just an inch or two, it has to show even more details of grass, yet it runs super smoothly again. Same thing when you zoom out just a bit. So on that one zoom ratio, it needs to render too much. It is an LOD problem that is known by the devs that need to handle that.

So indeed, it is not even an issue directly with the grass itself, but instead an issue of how much detail is rendered at certain zoom ratios.

I mention that the portable mode does change more things besides resolution, as noted by Digital Foundry, so this means more things change in TV mode too.

He agrees, but says there are even more changes beyond those.

A lot of things change between docked mode for Switch, besides the resolution.

The distance for LOD’s are changed, the types of texture filters, the distance of texture filters, levels of tri-linear mappings, etc.

All depending on graphics. But for example, the zoom ratio of the LODs are changed, which is a coding part. That also would bold the issue with the zoom level frame-rate issues.

So yes, it is a programming issue in TV mode that doesn’t relate to power.

I’m sure Nintendo has the right people to know the issue and to solve it, so we’ll see if they issue another patch soon.

So indeed, the frame-rate issues in Breath of the Wild are a programming issue that can be easily solved by Nintendo, if it is simply the case of having the LOD set to the wrong values at certain zoom ratios.

If so, it should be reassuring to people who thought the Switch wasn’t strong enough to run Zelda in TV mode at a higher resolution – it’s simply a programming issue, not a raw GPU power issue. If the issue is indeed this simple, it would seem easy to fix, so let’s hope Nintendo issues an update soon!

One more interesting tidbit:

If you take a closer look, you can see a lot of things changing. BUT they could have done more!

From what Nintendo devs told me, the whole game originally ran at 60 frames on Switch. But they did not want it to have too many hiccups. So they focused it down to 30 frames.

There is enough of power there to run the game well. Just some programming issues.

I understand an open world at that size, it is unbelievable how smooth it all runs when you think of what it does load all the time and that it all works in real time.

 

30 Switch Specs Before the Reveal – Dev Interview Part 6

Hey all!

Before the Switch Presentation tomorrow, we have one final interview from our developer source in our developer interview series!

For those wondering about the authenticity of our source, in short, our source is an longtime independent developer who has released games on Nintendo systems since WiiWare, who is currently developing/porting smaller-scale games for release on Switch. As such, they have a devkit, and know many details on Nintendo’s hardware, development knowledge, and some info not known to the public, even after a system’s reveal. For a longer introduction on our source, read part 1 of the series.

Disclaimer:

Even if true at one point, information, decisions, and announcements at fast-moving companies like Nintendo may change at a moment’s notice, and sometimes a third party developer may have outdated information, as that info may change last-minute or not be announced immediately.

With that said, credibility is very important to us. For those doubting our source’s authenticity, you only have one day to find out, but we trust our source and put our credibility on the line with it.

On To The Details!

This interview goes over what we can expect from the Switch presentation, some interesting features and technical talk about Switch, clears up misconceptions, as well as what to look forward to in Nintendo’s future.

30 Key Points From Our Discussion:

-When docked, the Switch dock has an opening for the top of the screen. Why? The Switch may use the top of the screen to display notifications and the time while in docked mode.

-Switch may eventually support Wii Remotes and Wii Remote accessories, such as nunchuks, Classic Controllers, arcade sticks, etc. (currently supported in devkits only)

-Switch VC will include Wii and 3DS games, besides GameCube games. This will allow the Switch to finally fulfill Nintendo’s vision of being one system you can play all legacy Nintendo games on.

-With Wii U games halting development 2 years ago, all projects have moved over to Switch, so Switch will have a massive library of content from Nintendo. The dev assumes Nintendo has nearly 40 projects in the works to come out over the next few years. Thus, they believe Nintendo could do fine during Year 1 even without third party support. Third party support will be there, though.

-Third party support will be more console exclusives like the Wii had, rather than ports/cross-platform titles, though these will be there as well.

-Expects Watch Dogs as launch title, interested in if Ubisoft can make Mario/Rabbids work well, but interested in seeing it.

-Joy-Cons can be used as Wii Remotes. Dev refers to them as the “Wii Remote 3.0” with 2.0 being the Wii Remote Plus.

-Switch tablet may have sensor bar built-in like Wii U GamePad did, for Wii Remotes/Joy-Cons.

-Multiple Joy-Cons can be used at a time for multiplayer (4-5 players with additional Joy-Cons). “So Switch can sell itself to more people at same time while 3DS was focused on 1 player – especially showing off the 3D capabilities.”

-Switch will have local Download Play like 3DS did.

-To get around the SD card storage limitation, Nintendo could produce a SSD cartridge that would fit in the Game Card slot. Though this is unlikely, because Nintendo would likely intend you to use it for Game Cards only.

-Cartridges are much better than discs because of faster data access, allowing games to be played faster without being installed, and running at a faster rate than standard HDDs. Additionally, devs have a choice to use a larger writable portion on a disk if they need it. Dev’s comment:

Just yesterday, I again was just proud of Wii U being the only one system left where you can just insert the disc and start to play the game, when you are forced to download and install things on all other platforms and PC.

True. I think cartridges are so revolutionary. Discs are the past now. Cartridges read faster than discs too, so you have faster data times and no need to install, right?

AND you could directly write on a card… or even install a patch directly on a card… IF Nintendo would want to go that path… things that are not possible with discs.

Yeah, that’s true. Concerning Nintendo’s history, they probably will not allow direct writing on the cartridges to save costs. So it may be read-only, with a small chip for save data.

On Nintendo DS and 3DS, the developer always had the choice of which card they want to use. Also which amount of readable and writable memory they want to have! You know, games like Animal Crossing love to save tons of info… all the letters and all the image designs and sentences and places and every list ^^

I thought they were all read only, with just the save data chip.

Yeah, it’s always the big part that is not writable and a small part (but as much as necessary) which is writable.

-Switch accessories will offer endless possibilities to developers and players. One accessory is a camera.

-Dev doesn’t think 4-player splitscreen would work well on Switch portable mode, regardless of Nintendo’s patent.

-Dev doesn’t think VR is possible for the Switch tablet, as it would be too heavy for the head and the screen resolution is too low (at 720p or even 1080p). Hopeful that Nintendo comes up with a solution though, and doesn’t doubt that other devs are trying it regardless.

-Switch games can run at full graphical fidelity in portable mode – it is up to the developer. Running at full power will decrease battery life, though, so that is why developers should make optimizations for portable mode. But Nintendo gives developers the option to use the full power of the Switch in either mode.

-Latest Switch dev documentation is still in Japanese. Coding is in English, but support documents, and code comments are all written in Japanese. By the time the English version releases, it is 3 months old, so he must work with the Japanese version for the most up to date code. Wii and 3DS were same way before they released originally. But Nintendo’s developer support staff are very helpful.

-In the dev’s opinion, it is okay to make graphical compromises for portable mode to increase battery life, such as resolution, Level of Detail, draw distance, even framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.

-Regarding the Unreal Engine 4 Switch settings leak, it is real. The settings for portable mode will save an hour of battery life in most cases.

-Developer states that you cannot compare Switch spec numbers like MHz to other devices, even other Tegra chips, because it is like comparing apples to oranges. The Switch chips are brand new technology, thus have new features and efficiency not seen in current gen game consoles, giving it an edge in that regard. Thus, a Nintendo console with lower specs will perform better than its specs indicate (like Apple’s iPhone compared to Android). In developing its consoles, Nintendo always starts with base chips from other companies (CPU, GPU), but then heavily modifies and customizes them for its console’s purposes. This is what Nvidia’s CEO meant when he said the console is “very Nintendo.” It is more about the features the chips have than the clock speeds, and Nintendo packs much more features in their chips that even gaming PC’s do not have. The developer’s Switch devkit is capable of processing some data and effects many times faster than his own PC and GPU can, because it is made for that kind of efficient processing. He compares the situation to how a 3DS has low specs, but offers performance far above what can be expected from just the numbers themselves, thanks to special features and optimizations the chips have. For example, 3DS is capable of compressing textures and memory many times faster than his own development PC. If devs know how to properly utilize the hardware, they can do amazing things with it. In this regard, it can be as powerful as or more powerful than an Xbox One with proper optimization – But even if not, devs have many ways to work around any raw power limitations.

-Regarding game ports, however, dev acknowledges that unlike other developers’ statements, Switch is not that easy to port to. But not because of power. This is because Nintendo Switch is a totally new kind of hardware with a lot of new features, and the Switch (home to portable) part takes a lot of dev time and research to get working properly. Developer’s comment:

It is like the motion controls for Wii… Nintendo wanted them used in the games… but this task was too heavy for most devs. It’s the same for Switch – but even more so. So while it’s not an issue to get PS4 Pro games on a Switch, even the major companies need to take some money to develop it for Switch because it is a unique thing with unique features and services.

Developers most times just lie for marketing purposes… They think they need to say specific things that people want to hear from them… so they get some likes. Nintendo Switch is, as I said not that easy… It’s an awesome system but development is not so easy. It is horrible even with Unreal or Unity to make a REALTIME CHANGE of quality settings, resolution and even more… That’s a huge part everyone needs to implement… All textures resampling and so much more… You can’t imagine how much work it is to get these changes to run in realtime. And I’m SURE there will be LOTS of problems… like trees that are there in console mode, then disappear in mobile mode because they are far away – but never returned when switching back to console mode. Because the system thinks why should more things be loaded to memory when switching back. Nintendo gave devs the option to hold the dock’s graphic power while in mobile mode to make it easier for devs or if some problems occur with the switching… BUT THIS EATS THE BATTERY sooo quickly… I guess 3rd party Switch games will eat much more battery and be more buggy during the first year.

-Some games will be designed only for mobile mode. As in a game that requires touching with multiple fingers or precise drawing would only be possible in portable mode, so it will only be able to be played in portable mode. Likewise, if a dev’s game requires the whole power of the Switch, they can make the game home console only. Don’t expect these types of games for launch though, since Nintendo is focusing on games that can be played in both scenarios.

-Switch devs can choose to render in 4K or use 4K assets. Doesn’t know if this means you can play in 4K, though. This was an option for developers on Wii U, as well, but Nintendo just didn’t make the output option available in the system menu for consumers. Doesn’t know if Switch will allow the 4K setting for consumers, but the setting is there for developers.

-HDR effect in games is attainable without HDR on TV’s, and has been for years. Uses this tech.

-Switch owners can play Virtual Console games for free as part of a subscription to Nintendo Network (not sure if free or paid). Nintendo is in discussions about letting players get VC games or ports for free or a discounted price, if they already own them.

-Virtual Console will offer simultaneous multiplayer for the first time on a portable Nintendo console.

-Switch dock doesn’t add additional power, just allows Switch to run at full power in TV mode. But Switch may be able to be upgraded later with more powerful docks (the supplemental computing device), and that way could eventually even beat Xbox Scorpio. Dev also said it’s a possibility that we can get more powerful tablets later too, as with the New 3DS. Games would likely be cross-compatible, but it gives players more options.

-Switch feels smaller and better than a Wii U GamePad, but is bigger than a 3DS XL.

I guess press people will be surprised by how small Nintendo Switch feels. While it IS bigger than the 3DS XL, it just feels very portable and small… feels lot smaller than a GamePad but with same screen size…. It just feels new ^^ something new to experience. And it has that ‘I AM A TRANSFORMER ROBOT’ feel because you know that you can detach Joy-Cons and so on 😄

-Dev hopes the Switch will not have region lock, but does not know for sure. Dev kits are not region locked. 3DS was region-locked last minute, because of pressure from Ubisoft and EA. The reason is because by region locking, they could sell games for higher prices in Europe, whereas otherwise people would import games for cheaper than buying the regional version new. Only reason Xbox One and PS4 didn’t region lock is because the console manufacturers forced it. Nintendo is in a better position to follow suit now.

-The Switch system shown on Jimmy Fallon may have been a press kit (same as the Wii U or 3DS units you see at expos), rather than a final regional version. So this may be why the CE logo was on it, but it may not appear on the final product, meaning the logo is not yet a confirmation that Switch is region-free, until we see an actual retail/consumer unit.

-Internally at Nintendo, Switch is referred to as the “4DS” because it is the 3DS successor. Though this contradicts Nintendo’s outward marketing, the company sees it this way internally. It is more of an evolution of 3DS than Wii U, as 3DS was more successful and had more third party support. Dev’s comment:

Switch… you need to start to think about it as a handheld, a successor to 3DS… Everyone will buy the 3DS successor, because 3DS is the greatest handheld of all time… And there are sooo many devs for it ^^

And once you feel how great that is as a handheld… you can start to add the thought of console games in your head… and see what it adds ^^

I guess the moment when you realize what Switch really is… is when you play the game on TV, and then take it in your hands and move outside of the apartment… THEN it starts to click in your head and you start to feel what Switch really means ^^ Guess that is what the press will experience at the event too

So the Switch is the 3DS replacement? Interesting. The way they’re marketing it, they want it to replace Wii U though, since 3DS is still selling strongly. But regardless, we probably won’t see other new hardware this year. At least not before Switch launches. I think E3 at earliest.

Hm… that’s one problem I saw from the beginning (years ago) – That people see NX (Switch) as Wii U/Console replacement. It’s why I always try to tell people that it is a handheld device… but let’s just wait until if/when they show us something like a Switch Mini and a Switch Pro version.

-Switch is only the beginning of the NX platform. There will be more hardware to come, such as a “Switch Mini” and “Switch Pro”. Presumably, Switch Mini will be a portable-only Switch (possibly the oval shaped one we saw before.) The Switch Mini may be more akin to how the 2DS is compared to the 3DS, with the Joy-Cons integrated into the tablet. The Switch Pro would be a more powerful 4K home-only Switch. Switch XL is also possible, and would be like 3DS XL to 3DS. The larger screen size would allow for more players on one splitscreen, as seen in Nintendo’s recent patent. The new hardware will likely not be revealed until E3 2017 or 2018, however, but will all likely be released by the end of 2018. New hardware may have a different name than Switch, but will all have the same platform.

-The NX developer platform also allows for more options besides “Portable” and “Console”. We speculate that this means there are other settings specified for the other NX hardware not revealed yet. This could also mean the new hardware having different form factors or levels of power.

-Switch is a rebirth for Nintendo in some ways, but in other ways, keeps some of Nintendo’s technology they’ve developed over the past 15 years (since GameCube).

Dev’s comment:

So Switch is like a rebirth for Nintendo. So that could be 2 versions for Switch, besides the tablet we know.

I heard that ‘rebirth’ thing from another guy too. And maybe Nintendo wants to market it that way… but from what I see with all the services, they don’t kill their past. Now is just the time for the technology to move to the next step… as they always do. And in Switch there is technology that Nintendo developed and advanced within the last 15 years or more… so I don’t see it as a restart/rebirth/reset – just evolutionary. And just look: THIS IS THE END OF THE DISC ERA.

And Nintendo, with portables… made and was loyal/true to it from the beginning ^^

(GameBoy… Nintendo DS… Switch)

Final words from our source follow:

What can we look forward to with the Switch Presentation? Will we be surprised by any of the features?

I just heard that Nintendo will not show everything. Some features and services might be announced at E3 then… so devs still aren’t allowed to show everything ^^

What are you most excited for?

I’m excited for all the games of course! And how many and which features they will show this time… so I know what to talk about myself as a developer. I see a huge number of 3rd party games – exclusive titles for 2018, tons of games. So maybe we will see some of those.

I’m hoping to see some good games! I’m very interested in the 3D Mario one in particular. And it looks like Zelda will launch in March for sure.

That together with other big titles would be the reason why Nintendo moved the release from Xmas to March’17 … I for one see Switch as a HUGE SUCCESS. Not sure about the masses, the global audience… but for gamers it will be a GREAT new piece of fun!

So let’s see what Nintendo wants to show us on Thursday/Friday ^^

I’m excited!!

Me too 😃

So there you have it, folks!

Will our source’s interviews be proven correct at the Switch Presentation? We hope so! In the meantime, we’re just gearing up for the surprises now.

Till next time!

Miyamoto Confirms Star Fox and Pikmin Will Continue

Hey all!

Despite confirming that we will see a new Mario and Animal Crossing game on Switch, after Star Fox Zero not being widely well-received, the future of Star Fox has been up in the air. But reassuringly, Miyamoto has reaffirmed his interest in reviving Star Fox and Pikmin in the future.

This past week, Mario and Star Fox creator Shigeru Miyamoto sat down to do a long-form interview with tech mogul Katie Linendoll at Apple’s SoHo store in New York. The interview had many great highlights (including a question I asked!), which you can read about here, and listen to here.

But one other interesting tidbit from the interview was the fact that he talked about Star Fox. When asked if there was any character he wanted to develop or felt very passionate about that didn’t make it, Miyamoto replied:

Yeah, I always wanted Fox McCloud to be a bit more popular than he is. [Crowd:  “awww…”] But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.

So contrary to recent reports that the future of Star Fox is “up in the air”, this all but confirms that Miyamoto wants to make more games for these franchises. We already know there are new Pikmin games coming, but Star Fox was uncertain, so it is reassuring to hear Miyamoto state that he wants to try again with Star Fox.

As it appears Nintendo is currently developing other franchises first for Switch, and given that Star Fox Zero just released this year, we likely won’t see a new Star Fox next year. But expecting a new Star Fox for Switch 2-3 years in would not be out of the realm of possibility.

What are your thoughts on this? Are you happy that Miyamoto wants to give Star Fox another chance and try harder with it? Let us know in the comments.

-Noah Sanchez, Gamer Splash

Super Mario Run and Nintendo Switch Shown Off on the Tonight Show!

Hey all!

So the Nintendo Switch and Super Mario Run were both shown off in detail this week on The Tonight Show Starring Jimmy Fallon, and man was it great!

Nintendo of America President Reggie Fils-Aime, creator of Mario and Zelda, Shigeru Miyamoto, and Director of Product Marketing (and Miyamoto’s long-time translator), Bill Trinen, were all in attendance.

The segment began with an enthusiastic Reggie showing an ecstatic Jimmy, Super Mario run for iOS. Jimmy played the game for the first time, and did rather well! This was our first full glimpse of a level played on it, and it looks surprisingly great to me! The level design and music are pure New Super Mario Bros. quality, and I am excited to finally get my hands on it soon!

After that, Reggie announced that he had “One More Thing” left to show.

To everyone’s surprise, Reggie took away the “?” block, and voila – there was the Nintendo Switch!

I was nearly as excited as Jimmy was when he saw what it was, and it was amazing to see it live, aside from its staged reveal video. Indeed, the Switch is looking good, and it is even thinner than I thought! Fils-Aime showed Fallon how it looked and played in docked mode, and then proceeded to show him it in handheld mode! It switched quickly, made an interesting snapping sound, and it was ready to go!

Many sites have picked up some interesting news from this video, as the video provided a more in-depth view of the console not seen in the reveal trailer. One such is Nintendo Everything.

In regards to graphical detail, Breath of the Wild looked amazing! I cannot express how excited I am. It looks really great on the Switch. The graphics look much more clear than on the Wii U, and look very next-gen! I was very impressed with the clarity, as well as how the explosions look! I reckon it is running at true 1080p while docked. It even looked great while undocked, and appeared to run more smoothly than the Wii U version. I’ve decided I’m getting the Switch version now!

Additionally, it will look even better when we see direct footage, because the screen in the video is slightly washed out (you can see how the red of the Switch logo is much less than the Switch logo we’re used to seeing). It may also be that the color correction is focused on the persons (Jimmy and Reggie), rather than the screen. Either way, it already looks phenomenal, and will look even better when we see it on our own screens!

Here’s a short graphical comparison:

Overall, this has been a good week for Nintendo. After this announcement, and after fans got the ability to play Super Mario Run at Apple Stores, Nintendo’s shares have jumped 3.7%, rising to the levels of Pokemon GO, and that to me says that this is going to be a very successful game, and that the Switch looks very promising, as well!

Check out the full video of Nintendo’s reveal below!

I am now deeply looking forward to what Nintendo has in store for us at their January 12 event!

See you soon,

-Noah Sanchez, Gamer Splash

My Experience at The Game Awards and PSX 2016!

Hey all!

What a week it’s been for gaming! This past week, I attended both The Game Awards 2016 and PlayStation Experience 2016. I had great fun at both!

It was really fun to experience a celebration of gaming this past year, and where it is going next. I was very excited to see a new trailer for Death Stranding, as well as see Hideo Kojima receive his long-awaited and well-deserved award for industry icon. Unfortunately, I got inside the show right after he had received it, but it was a joy to watch it on the stream. The Legend of Zelda: Breath of the Wild’s trailer and gameplay video were even more amazing to me. I am in love with the music in the trailer, and in the new game. It was also really cool to see the main theme from the E3 trailer appear in the game during the Let’s Play video. I was also excited to see some towns and NPCs, and possibly Zelda, and Impa. This game keeps looking better and better, and I can not wait to finally play it next year!

I thought it was great to attend The Game Awards in person for the first time. The sound was not as good as I expected, as it was a bit quiet. Although I could clearly hear everything, so that’s all that counts. But it was just very cool to get a glimpse of the production and what’s going on off the screen, while everything is happening. As a media producer, it was very cool to see everything come together in person, as well as see all of the presenters in person, as well. My friend also got to sit near Bill Trinen and Kit Ellis from Nintendo, so not too shabby!

The awards ended spectacularly, and I would like to go again next year, hopefully at a closer seat! The Game Awards never disappoint.

 

After the awards show, I was treated to PlayStation goodness on Saturday and Sunday. On Saturday, I stayed home and watched the conference and Death Stranding panel, and they were both glorious. Though I don’t currently own a PlayStation system, it was very cool to see all the new games. The presentation made me even more excited to own a PS4, with games like Resident EVII: Biohazard, Ni No Kuni, and the return of Crash Bandicoot! I owned a PlayStation 1 as a kid, so I played the originals, and I’m excited to return to these worlds! Additionally, games like Ace Combat 7, The Last of Us Part II, and Uncharted 4 looked amazing, as well. The trailer for Uncharted made want to actually get that right away! So did Horizon: Zero Dawn, which looked great in 4K and HDR. Overall, the conference was great, and I loved seeing so much content in one presentation!

On Sunday, I went for about 4 hours, and had a blast! I got a ton of pictures and videos, and am making a montage. I got to walk around and get great pictures and footage of everything, as well as play a few great games! I played Gravity Rush 2, which has great anime graphics, and I really liked the battle mechanics. It felt better than it initially looked once I played it! I also got to play Crash Bandicoot N Sane Trilogy, and man was that great! The remastered graphics look even better than they do from a video, and the teams did a really good job reviving Crash for modern consoles. The game looks, feels, and plays great! It brings back nostalgia for sure, with remastered HD goodness.

Here’s a video we took of the first stage from the demo:

We also got to write our names on the awesome PlayStation writing wall:

Indeed, it was a fun day, and I am now really looking to own a PlayStation even more now!

Here’s a gallery with all my cool pics (and GIFs) from PSX!

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-Noah Sanchez, Gamer Splash

All Year 1 Games For Nintendo Switch

Hey all!

We’ve recently put up our definitive list of all info about the Switch and its games.

But here’s a quick look at all the games you can expect to see at launch, and in its first year.

Enjoy!

Disclaimer: Unless under “100% Confirmed”, everything in this article is unconfirmed until proven otherwise.  We have sourced our info with a link in each game title and/or date, so you can see where we’ve obtained our information.

All First Year Switch Games (In Chronological Order)

First Party-

100% Confirmed:

The Legend of Zelda: Breath of the Wild (Summer 2017)

Pokemon

Hinted At (Likely, But Not Officially Confirmed Yet):

New 3D Super Mario (Launch day)

Splatoon (Launch day or first 3 months)

Mario Kart 8 (First 3 months or launch day)

Pikmin 4 (Reboot) (Fall 2017)

The Legend of Zelda: Skyward Sword HD

Paper Mario: The Thousand Year Door HD

New Shin’en Projects (Possibly Including F-Zero)

Rumored:

Luigi’s Mansion 3 (Next Level Games) (Launch day)

Animal Crossing Switch (Launch title)

Miitomo Switch (Launch title)

Super Smash Bros. 4 Port (First 6 months)

Pokemon Stars (Game Freak) (Summer or Fall)

New IP (First year)

Super Mario Sunshine HD (First year)

Super Mario Galaxy 3 (First year)

Super Mario Maker Deluxe (First year)

Mario Sports Superstars (First year)

More Mario Sports Games (First year)

Third Party-

100% Confirmed:

Just Dance 2017 (Ubisoft) (Launch day)

Tank it! (Bplus Games) (Summer)

Dungeon of Zaar (Summer)

Cube Life: Island Survival (Cypronia) (Launch window)

Ubisoft Games (Launch window)

Capcom Games (Launch window)

Big EA Games (Launch window)

Project Sonic 2017 (working title) (Sega) (Fall 2017)

Constructor (First year)

Project Elea (Kyodai) (First year)

Hinted At (Likely, But Not Officially Confirmed Yet):

The Elder Scrolls V: Skyrim Definitive Edition (Launch day)

PUZZLEBOX setup (Bplus Games) (Summer 2017)

Bit Boy!! (tentative title) (Bplus Games) (Summer 2017)

NBA 2K (Launch window)

Hearthstone (Blizzard Entertainment) (Launch window)

Monster Boy and the Cursed Kingdom (FDG Games) (Launch window)

Oceanhorn (FDG Games) (Launch window)

RISE: Race the Future (VD-DEV) (Launch window)

RIVE (Two Tribes) (Launch window)

SUPER ROBO MOUSE (RCMADIAX) (Launch window)

World to the West (Rain Games) (Launch window)

Wonder Boy: The Dragon’s Trap (Lizardcube) (Launch window)

Indivisible (Lab Zero Games) (Launch window)

The Order OR Deformers (Ready at Dawn) (First year)

Bayonetta 2 (Platinum Games)

Bayonetta 3 (Platinum Games)

The Wonderful 101 (Platinum Games)

Dragon Quest X (Square Enix)

Dragon Quest XI (Square Enix)

Nobunaga’s Ambition

Sunu Ikkibu: Din Nahu (Alecqua Games)

Riverside (Zock Labs)

Rumored:

Mario Rabbids RPG (Launch day)

Guardians of the Galaxy (Telltale Games) (Near launch day)

Xenoblade Chronicles X (Monolithsoft) (Summer)

Spider Man: The First Avenger (Platinum Games; Activision) (Summer)

The Silver Case (First 6 months)

Resident Evil VII (Capcom) (Launch window)

FIFA 2017 and other EA Sports titles (Launch window)

Mass Effect Trilogy (Electronic Arts) (Launch window)

Battlefield 1 (Electronic Arts) (Launch window)

Skylanders (Activision) (Launch window)

Call of Duty: Infinite Warfare (Activision) (Launch window)

Destiny: Complete Edition (Bungie; Activision) (Launch window)

Injustice 2 (Warner Bros.) (Launch window)

Beyond Destiny (Bungie; Activision) (Fall 2017)

Final Fantasy VII Remake (Square Enix) (First year)

Deus Ex: Mankind Divided (Square Enix) (First year)

Kingdom Hearts 3 (Square Enix) (First year)

So there you have it, folks!

As you can see, the Switch will have a very healthy game library for its first year on the market. We will get more confirmation on games at the Nintendo Switch Presentation 2017, and more developers will start officially announcing their games shortly thereafter, as well.

Until then, this is the best list you will find online!

Check out our article, Everything We Know About the Nintendo Switch.

-Noah Sanchez, Gamer Splash

NES Classic Edition – I Should’ve Camped Out

I should’ve known.  The Nintendo Entertainment System: NES Classic Edition, was widely marketed, not only by Nintendo, but by TV and online news media. For the first time in a long time, Nintendo has made a product that, by design, appeals to its old fanbase: adults who used to play Nintendo but not anymore. It appealed to nostalgia.

Thus, when Nintendo and retailers said they would have limited quantities available, I knew it would be a familiar situation.

The Thrill of the Hunt

Remember amiibo hunting? Ah, yes, the days of the hunt. When amiibos were a hot new product, they were selling out far more than Nintendo was anticipating and producing. If you wanted the latest batch of amiibo, you better have camped out. Pre-orders online, if to be found, would sell out in minutes. Camping out was your best bet.

But indeed, it was fun. Through Nintendo retail events around my area, and camping out with like-minded individuals hungering for the latest figurine, I aquired many new friends along the way. Groups were founded on social media, and dedicated tracking sites and Twitter accounts were set up, for the sole purpose of alerting people when the product was in stock so you could race down to the store or website and order it or pick it up. Indeed, it was a frustrating, yet thrilling experience. The feeling of finally getting what you sought out to get, after trial and adventure, was a feeling like no other – a feeling not only of gratification, but of accomplishment.

It took Nintendo over a year to get the situation under control, and finally, buying new amiibos was a simple, non-valiant task, just like buying any other product. The thrill of the hunt was gone, but you could get what you wanted relatively easily. No more camping out.

A similar situation unfolded with other limited edition items, such as the Gold Majora’s Mask edition of the New Nintendo 3DS XL. There was an initial limited stock, and then the price shot up to hundreds of dollars, even over $1000, on eBay. It was near impossible to get one of these systems, as well as the game’s limited edition with the Skull Kid figure. Finally, a month later, after nearly everyone had given up on them, they became commonplace in stores like Best Buy. Of course, until the stock finally ran out. But they did become available.

The Thrill of the Hunt – Returns?

Luckily, we have not had a situation like this with Nintendo products since then (it may help that Nintendo has not had any super hot products this year). But along comes the NES Classic Edition.

With retailers stating there would be limited initial quantities, and no pre-orders, I had a feeling that this would be like amiibo hunting all over again. Since over a week before release, I had decided I wanted to camp out at a retailer like GameStop or Target, and I had even planned to the day before its release.

However, then Amazon announced that it would have the product available at 2pm PT, the next day. It was getting late, and my bed was comfy, so I had decided that I would just be ready at Amazon by 2PM the next day!

So I waited, and I came.

Then This Happened.

 

In short, there was so much traffic on the page that the page crashed, and then Amazon’s entire site briefly crashed for a few minutes. Though I was optimistic, I wasn’t able to get one. I tried for about an hour, then gave up.

Then, of course, it started being scalped on eBay for thousands of dollars, for a $60 system.

AlphaOmegaSin sums the situation up nicely.

 

Wrapping Up

Indeed, this has become like amiibos all over again. Thankfully, Nintendo said that they will continue sending out a steady supply of stock into the new year. But if history tells me anything, it is that it may be like the amiibo situation all over again. When stock is available, it will be limited, and sell out right away. We need a new alert system. A MiNES alert system, so that when it’s in stock, we’ll know right away.

Maybe this is part of Nintendo’s hype machine, to give an initially limited supply, and then they’ll send out a ton before Christmas. Maybe we’ll all be able to get one before then, hopefully not from eBay. I will remain optimistic. But we don’t know yet for sure.

All I know, is that if I wanted to get one day one, I should have camped out.

-Noah Sanchez, Gamer Splash