This past weekend at Comic-Con 2018, the developers of the original Spyro game, Insomniac Games, Toys For Bob, the developers of the Reignited Trilogy, Tom Kenny, the voice of Spyro, and Stewart Copeland, Spyro’s original composer, held a panel to discuss the development of the original Spyro and how it was redesigned for modern audiences.
Several interesting details, photos, and video clips were shared showing a behind-the-scenes look at the development of the original games and the changes made for the Reignited Trilogy.
Check out the details below:
Here is a look behind the scenes at how the levels and art were designed for the original game and re-designed for the Reignited Trilogy:
Check out some of the concept art behind the original game and Spyro’s design.
A short clip of Spyro’s animation:
Tom Kenny re-enacting some lines from the game:
A cutscene from the original Spyro game showing Tom Kenny’s performance as Spyro:
An exclusive look at a new cutscene from the game:
Last is a full discussion of the original music behind Spyro and how it was brought to life for the Reignited Trilogy, with original composer Stewart Copeland and music remixer Stephan Vankov:
Some photos of Stewart and Stephan meeting in Stewart’s studio:
Members of the audience were also treated to a special poster:
For a recap of more highlights and details from the panel, including changes in gameplay and menu design, check out VTNVIVI’s recap video:
Follow Gamer Splash for more exclusives from Comic-Con and future gaming events.
-Noah Sanchez, Gamer Splash
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